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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 1.254 / 5  (67 votes)
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this poor card...great name, awesome art, and its a Christopher Rush, of Black Lotus fame & fortune!

I know he sucks, but the little guy needs a bit more love. 2 stars.
Posted By: DarthParallax (4/17/2011 8:13:40 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@achilleselbow: the reusability is the whole point of equipment, and what distinguishes them from auras. if equipment didn't function the way they do, they vast majority of them would be hideously overcosted.
Posted By: metalevolence (4/8/2010 8:22:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


WOW this is terrible.
Posted By: Robface (10/2/2010 5:52:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


that is one epic looking sword,

@achilleselbow i dont see how equipment dissapearing would be more realistic, the creatures die on the battlefield, they leave their possessions behind, although when flavour calls for it wizards will make cards that get rid of equipment/enchantment, in fact those are some of my favourite spells, practical or no
Posted By: Ava_Adore (2/10/2011 7:24:01 AM)
Rating: 
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how in the world did this get more then half a star...
Posted By: dragonking987 (8/16/2010 1:49:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@achilles
Some proto-equipment uses the falls away method, some doesn't (like Tawnos's Weaponry). I think the earliest use was Sandals of Abdallah, and in flavor terms it makes a lot of sense for them to disappear: they let you walk on water, and if you die while doing so, you and they both sink. Similarly, Flying Carpet was lost in the user's fatal plummet, until Classic Sixth Edition when they tried to fix the card by removing that stipulation. (Sixth is the only set I know of to deliberately change card text to make cards better than originally intended.)

@Ava
When a white knight dies, you don't get to keep the horse and armor for someone else. Pretty much every creature brings all the necessary equipment it can use, and it's lost when they fall (and still with them if they get resurrected). Equipment actually says something about the much glossed-over qualities of time and distance in a round of magic. Is a player's t... (see all)
Posted By: longwinded (3/27/2011 10:27:12 PM)
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It's like Sword of Kaldra only awful.
Posted By: PhagePoker (11/10/2009 2:00:43 PM)
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Magic's first attempts at equipment were so bad, it's no wonder no one wanted to see them until Mirrodin. Still, it's better than Rakalite.
Posted By: Weretarrasque (10/22/2009 6:53:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Seeing one of these really crappy attempts of creating creature enhancements, i'm pretty glad we got equipment these days.
At least the sword's art is pretty cool.
Posted By: Mode (2/6/2010 9:24:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The funny thing flavor-wise is that this card tried to simulate the idea of equipment by disappearing if the creature died, whereas modern equipment does the exact opposite. Seems to me the original way was more realistic (and more balanced, considering how insanely powerful some of the new equipment is). I think there were a few more cards using this mechanic, though I can't remember which. Then they changed it to tapping the artifact and keeping it tapped, as with Ashnod's Battle Gear and Spirit Shield. Is there anything else in the History of Equipment that I'm missing?
Posted By: achilleselbow (3/17/2010 12:09:28 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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