Rancor and Rewind? It's like a party, and all the once-broken cards from Urza's Block are invited! I'd play this over Cancel.
Posted By:
Trygon_Predator
(7/5/2012 5:51:15 PM)
God, could you imagine staring at four untapped lands and more than one of these in hand while passing the turn? It'd be like the Timmiest moment of Blue mages ever.
Posted By:
General_Naga
(7/7/2012 12:31:41 PM)
One card. Tamiyo, the Moon Sage. Infinite countering. I mean, it's listed in her comments section. Don't you think Wizards did that on PURPOSE? I mean, release Tamiyo, keep track of her insane combos in the comments, then reprint an INSANELY good card with her? Either that, or they planned on reprinting this, but pre-printed Tamiyo so that blue would just get insane.
For those who don't know and are too lazy to check, Tamiyo's a planeswalker from Avacyn Restored, in blue, with a mana cost of 5 total (two of which are blue) and a starting loyalty of 4. Her ultimate gives you an emblem with TWO effects, not just one (first time ever): "You have no maximum hand size" and "Whenever a card would be put into your graveyard from anywhere, put that card into your hand instead". Since this is, in essence, a free counter-spell card, and would go TO YOUR GRAVEYARD NORMALLY, Tamiyo puts it back into your hand, effectively giving you infinite counters, provided you just keep a... (see all)
Posted By:
mrhardy12
(7/10/2012 12:59:35 PM)
I am astounded this saw reprinting... admittedly, there's probably no way to break it now, but I sort of thought the "untap all the lands you needed to cast this" cards were intentionally buried so nobody would ever try to use that mechanic again.
Posted By:
Radagast
(7/14/2012 9:15:08 AM)
I'm actually old enough to remeber when rewind first came out in Urza's Saga. It was incredibly annoying then, and will probably be twice as annoying now. I only hope they eventually reprint seedtime, insist, or Multani's Presence to balance it out.
Posted By:
Skeletextman
(7/5/2012 7:59:53 PM)
This and Think Twice are in Standard at the same time. Blue is going to be very, very happy. Not that it wasn't already.
Posted By:
Pinto331
(7/7/2012 10:53:07 PM)
Back when I was a newbie, I thought this card was insanely powerful.
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I still do.
Posted By:
Dabok
(7/7/2012 10:59:36 PM)
A very good counter. But personally, I'd rather not have to wait until turn 4 to start countering stuff, especially since the current Standard metagame where I play usually has people being dead or near-dead by that point.
Not saying it's a bad card; it's FAR from that! Just that it's not quite as reliable in the metagame I'm familiar with due to how fast things tend to go.
Posted By:
Diachronos
(7/15/2012 3:33:26 AM)
this card is bonkers. once that control player has four lands, prepare to be unable to cast any spells.
Posted By:
Arachibutyrophobia
(7/5/2012 7:54:23 PM)
YAY this can infinite with Tamiyo's emblem! Too bad it will take freaking forever in standard. This combo was plausible in all other formats otherwise. Still, NICE hard counter.
Posted By:
WarioMan
(7/5/2012 11:29:08 PM)