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Community Rating: 4.118 / 5  (140 votes)
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5 colors.
5 power and toughness
5 abilities.
legendary illusion


5 stars
Posted By: allmighty_abacus (6/7/2010 11:23:47 AM)


Wow that's a cool card, even the first ability alone is awesome. None of the abilities cause tap either so you can reuse them as much as you have mana for.
Posted By: Donovan_Fabian (10/18/2009 4:47:50 PM)


If you have the mana to cast it, then Cromat is nearly impossible to get rid of, and becomes very powerful.
Posted By: Champion_Kitsune (10/18/2009 12:30:40 PM)


EDH anyone? hed never die considering you can just bounce him to your next draw. and then he wouldnt cost as much as if i died
Posted By: Omenchild (12/23/2009 1:57:31 PM)


Like all five-color creatures, Cromat combos well with all those two-color auras from Shadowmoor-Eventide. Just be sure to play Clout of the Dominus last. Transguild Courrier is certainly easier to play, but it doesn't have all those cool abilities.
Posted By: LiXinjian (12/28/2009 7:25:19 PM)


Has the perfect flavor for Archenemy, because he simultaneously represents all the enemy color combinations. blessing of the nephilim gives him a nice boost.
Posted By: Gabbalis (6/26/2010 9:47:11 AM)


I think my favorite part about him, aside from being an amazing EDH General, is how flavorful his abilities are.

WhiteBlack: Very flavorful to both colors regarding destruction, leaning more towards the white though due to no color/type distinction necessary, and the block requirement that most white removal/tricks are known for.

BlueRed: Blue is the color most-known for flying, with red being a very close second due to the large appeal in the casual player-base for dragons.

BlackGreen: Now while green just screams regeneration on this, despite black not being too well known on the matter, it's a sort of instant speed reanimation when it would be destroyed.

RedWhite: White is known for having White: ~ gets +0/+1. Red is known for Firebreathing. Not too much rocket science there!

GreenBlue: Green and Blue LOVE to toss stuff back on top of libraries. Some of my favorite cards for this are Primal Command, Temporal Spring, and M... (see all)
Posted By: Megapossum (10/28/2012 7:23:09 AM)


The commander for the silliest EDH deck ever: Run 40 charms, 40 lands (none basic), approx. 10 cards to recover charms with, and the rest win conditions (including this guy), preferably that win via lots of casting of instants.

@D34D2R1T35 - I know I shouldn't take the bait, but...

...look. It should be evident from my above text: Commander is a melee multiplayer fun-fest format. The guy who runs a super-refined Zur deck? Gets taken down in a 3v1 right off the bat. If everyone BUT the Cromat guy runs "tier" commanders? Either one of the "tier" people chooses to lose by taking the Cromat deck down and being on a lesser footing with the other two "tier" people, the three "tier" people agree to team up and take down the Cromat guy (and one of them invariably backstabs the others at the first opportunity in order to win because they're all super hardcore), or the three non-Cromat decks all beat the shit out of each other, giving Cromat a real chance even if technical... (see all)
Posted By: LordRandomness (4/1/2013 4:02:37 PM)


Love this card. Play it with Spirit of Resistance and after the Bringer of the Black Dawn grabbed it just play Coalition Victory.
Posted By: Ameisenmeister (4/22/2010 2:42:00 PM)


I run this in a pretty crazy 5-color deck of mine. It's pretty great fun with Experiment Kraj for sure. :3
Posted By: Raibys (7/29/2011 2:27:14 PM)


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