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This can be fun without being broken. All your static ability artifacts (including this!) can be tapped, to give them additional use. And in Howling Mine's case, you WANT them to be tapped.

Anything imprinted on a Prototype Portal can help to untap the portal. Especially if it brings any friends with it, like Myr Battlesphere does.

If you have an Everflowing Chalice out, along with an Energy Chamber(tap this too!), you could very easily have a ton of mana.

Combine the Clock, the Portal, the Battlesphere, the Chalice and the Chamber to go infinite. Which sounds awful except that all four of the other cards are amazing on their own.

Posted By: kiseki (7/20/2012 5:15:24 PM)


Hmm...equipment can tap...
Posted By: blindthrall (7/23/2012 7:26:24 PM)


Urza's Contact Lenses
Posted By: Ideatog (9/5/2012 12:42:17 AM)


Here's a little combo I've been using in Modern for a while already:

Myr Turbine, Parallel Lives, and this.

It will be interesting to see how it plays out in Standard.
Posted By: MasterOfBearLore (7/6/2012 2:37:45 AM)


This reminds me of the Palladium Myr / Myr Galvanizer combo...who knows how to break this card?
Posted By: Toquinha1977 (7/6/2012 12:15:41 PM)


This card is one heck of an engine, which is probably why they waited until Scars was nearly rotated out to reprint it.
Posted By: General_Naga (7/7/2012 12:11:09 PM)


This card only has two modes: useless, and bah-roken.
Posted By: Eternal_Blue (7/12/2012 1:02:05 AM)


I think this might have a little more utility than Key. It doesnt cost any mana, but more importantly, it doesnt need to be tapped. Already thought of an infinite combo with it in standard... I see why some would want Key though.
Posted By: MindEcho (7/5/2012 5:42:46 PM)


Thanks for the people who share their infinite combos idea. i reallllly love infinite combos.
Posted By: chainsmoker (7/11/2012 3:15:00 AM)


Combo this with your Chronomoton and you will have one nasty golem.
Posted By: Lotsofpoopy (9/2/2012 2:17:11 AM)