Very awesome. Not many Black Mana dorks, and after a while you eventually feel guilty about casting Dark Rituals over and over...There are a couple of Alara cards that make it so you can see a colored mana symbol in the text box of a Green Elf for each color of mana :)
Posted By:
DarthParallax
(9/8/2012 10:14:26 AM)
I know it's an elf and not a minotaur,
but at first glance at this card, i always see a bull's head staring at me:
The elf's hat looks like the bull's forehead with dark fur and his face looks like the bull's snout - the eyes are the nostrils and the chin looks like the lower lip. Additionally the hat has slight 'notches' below the horns, which make it look like there are the bull's eye sockets.
So when i look at Justin Sweet's art of Elves of Deep Shadow,
i look at it at a skinny minotaur shaman that might as well be "Minotaur Reaper of Deep Shadow".
I can't possibly be the only one, right?
Posted By:
Mode
(9/8/2012 4:14:53 PM)
I dislike how this costs life to cast when Arbor Elf, Avacryn's Pilgrim, and Llanowar Elf have no such cost attached to them. I suppose this may of been implemented due to the lack of near-instant gratification options available to mana ramp black; or perhaps due to sacrificing life fitting the black culture a bit better.
I'm quite happy to have another mana dork at least.
Posted By:
Everlastingwords
(9/6/2012 3:38:18 PM)
Run alongside birds in a deck.
Posted By:
TheWrathofShane
(12/19/2012 4:34:50 PM)
With Avacyn's Pilgrim, this, and Llanowar Elves, all they need is a one mana mana dork for red and blue, then there'll be a neat little linear cycle (kind of). And all of that will add up to one Birds of Paradise. Just goes to show you how good the Birds are.
Posted By:
pedrodyl
(12/24/2012 9:33:44 PM)
Is it just me, or does her flavor text refer to the other art's one?
Posted By:
atemu1234
(12/29/2012 9:19:11 AM)
The reason it is dumb that it costs life is because Green can produce black mana without life loss. Look at Birds of Paradise. I make black mana with no downside. Same for Sylvan Caryatid, and Utopia Sprawl, and verdant Haven. Sure none of those are elves, but they all produce black mana, and two of the ones I mentioned do so for the cost of 1 mana to play. Why should it cost life to tap for black mana? Just because black is an enemy color. Well I get that it is, but none the less other green cards let you do it without life loss. And look at Noble Heirarch, taps for blue. An enemy color. Yet no life loss. So what is the reason it costs life just because it's black and black is all about life loss? So we gimp them and make an effect which wouldn't cost life; cost life just because it is black? That just seems silly.
Now don't get me wrong it's still a good card, I just really don't think it should require life loss.
Posted By:
GordonFreechmen
(3/1/2014 7:59:48 PM)