Flavor run amok.
"Okay, so there's this coral reef, see? And you can go make some of the coral into armor in the form of +0/+1 counters for your dudes... but you have to go tap a creature to go get them for you. Oh, and it's gotta be blue, otherwise how is it going to swim down and get it? And uh, I guess if you overfish the reef you'll run out of coral, so stick some not-charge counters on there because charge counters don't exist yet. And shit man, what if you could like, grow more by tending it! By uh... sacrificing an Island, I guess. Gotta water the plants, that's how coral works, right?"
Posted By:
Tanaka348
(8/23/2011 1:55:58 PM)
essential for any homarid deck
Posted By:
Kryptnyt
(7/28/2010 7:05:16 PM)
Essential for any Coral Merfolk deck.
Posted By:
A3Kitsune
(8/24/2010 11:29:15 PM)
At first the poylp counters seemed like odd flavor to me. then I noticed this card gives +0/+1 counters and my mind blew.
Posted By:
Bandswithother
(10/4/2010 7:48:36 PM)
A complex way to do nearly nothing!
Posted By:
Radagast
(10/14/2010 9:01:47 AM)
Change it to +1/+1 counters and it would be close to playable. After all, costs only 2 mana and you'd be able to distribute four +1/+1 counters at instant speed (if you can tap enough blue creatures).
Posted By:
majinara
(3/20/2011 12:22:45 PM)
Ugh. Why?
Posted By:
Lord_Ascapelion
(2/10/2010 8:23:35 PM)
Works pretty well when combined with a Gilder Barin.
Posted By:
eskla
(9/12/2010 2:46:00 PM)
Homelands
Posted By:
brunsbr103
(3/11/2010 7:09:36 PM)
This cards strongest power is its ability to make people quit..
The round?
No.. Magic.. For EV..ER.
What just landed on me, an +0/+1 counter?? Yep, a "coral cumshot"..
Posted By:
Mike-C
(4/27/2012 8:19:09 PM)