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Community Rating: 4.399 / 5  (159 votes)
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Not as good as Hymn to Tourach but not too far off. Many of the B/W legacy decks will run 4 Hymn and 2 or so Verdicts. Great card.
Posted By: l2ampage (1/14/2012 6:53:55 PM)
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This is, by far, the best old card I've stumbled upon in ages. Long have a searched for a card comparably in strength with Hymn to Tourach. Ladies and gentlemen, I present this gift to Orzhov discard decks in Legacy.

The simple fact that it's a consistent two for one ON RESOLUTION (as opposed effects like Cry of Contrition's, Augur of Skulls', et al is INTENSE. The closest counterpart is Wrench Mind, which comes in as a distant third in terms of power and consistency.

And then there's that lovely way it punishes players for doing the logical thing and tossing land over spells. Sure, toss those Mountains, Spike. Gimme my 6 life.

Imagine turn 1 Rack, turn two Hymn, turn three this and maybe a Blackmail. It's oppressive. Seriously, why is this not a legacy staple?


Posted By: Edward_Mass (1/16/2013 7:08:26 PM)
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Feels like a Lightning Helix with a black/white hybrid effect + casting speed to match the colour. This card is great, but would you rather take Castigate or not? Maybe run both in the right deck.
Posted By: Kontrah (8/26/2011 11:55:31 AM)
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Normally 2 CMC for someone to discard 2 cards is good by itself, and you also gain 6 life if they discard 2 land cards. Probably better than Blightning.
Posted By: BrutalJim (3/13/2010 7:35:33 AM)
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Wow ... I'm really surprised that I haven't seen many of these in Black White casual decks. I mean, Two mana for two cards is a great deal, but the fact that you also gain life if your opponent doesn't want to loose his/her precious non-land cards in his or her hand really pushes it over the egde.
I agree; this could be better than Blightning - especially because of it's low manacost.
Posted By: GrimjawxRULES (10/16/2009 5:18:35 PM)
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Discarding two cards for two mana is fine. Gaining life this way is nice too. In the late game, you can also play it on yourself, if you are in dire need of life, and discard unwanted lands.
Posted By: majinara (2/6/2009 6:03:39 AM)
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@pedrodyl: Because not only was the invasion block one of the blocks with the clearest and most epic narrative, which also made for some truly epic cards, it was also at that point the convergence of pretty much the entire lore up until that point; compiling the weatherlight, Urza, and a truckload of other legends into a single epic climax while at the same time being one of the first, if not the very first, block to really push multi-colour to the forefront while finally allowing creatures to become big and meaty, in a sense clearing the way for modern creatures in magic. In a sense, at the time it was the climax of magic while also giving players something truly unique.

It seems like Wizards have since then tried to recapture the feeling we had back then; Just look at how people cheer at the prospect of another ravnica, or how wizards after the apocalypse began focusing more on characters in their storytelling, giving us things like Nicol Bolas and all the other dudes, and all of th... (see all)
Posted By: Shendran (9/11/2012 4:21:11 PM)
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4.5??? This is easily a 5/5 card. Plus Gerrard is the shit.
Posted By: Kryplixx (10/21/2009 8:34:53 PM)
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I wish WhiteBlack cards were more represented in Apocalypse. Sure, there is Death Grasp, Vindicate, Putrid Warrior and this, but there's not much else.
Posted By: DespisedIcon (8/26/2010 11:10:32 PM)
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This card is very close to Blightning. It's slightly weaker, but it also costs less. I'd say Blightning is slightly better, since it's easier to work black and red in a deck than black and white.
Posted By: SleetFox (3/21/2010 3:29:54 PM)
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Gatherer works better in the Companion app!

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