Use it to put creatures with unearth or other graveyard-based abilities where they belong :)
Posted By:
Mephastopheles
(1/11/2010 11:59:12 AM)
A card that come in handy in a madness deck.
Posted By:
SwordSkill
(9/21/2009 9:40:47 AM)
sucks when this gets countered...
Posted By:
ubii
(9/1/2010 1:21:40 PM)
Unfortunately this means card disadvantage for you.
It would be pretty awesome if it returned X+1 creature cards, making it to an appealingly buffed version of Raise Dead/Disentomb.
Given that you have some creatures with Madness in hand this could still find some use, though. The card is from Torment after all and was likely intended to get used this way.
Posted By:
Mode
(8/28/2009 8:29:23 PM)
Dispite the card disadvantage this creates for you, I find this card rather useful in any black deck. For one mana, you can swap a useless card in your hand for a better card in your graveyard.
Posted By:
BiOhyBr
(5/8/2010 12:40:47 PM)
Throw your Reckless Wurm down and return the other one from your grave to your hand at the same time so you can use that putrid imp that is sitting on your side of the field to toss out the second one the next turn. I like it for madness, could even be fairly useful if you used a few unearth cards. Just has to be in the right deck.
Posted By:
OpenSeasonNoobs
(5/12/2010 1:52:20 AM)
For my casual decks, I much prefer Tortured Existence.
Posted By:
scumbling1
(3/25/2011 7:39:03 PM)
Comes in handy with Zombie decks.
Posted By:
atemu1234
(2/22/2012 5:28:46 PM)
I may put this in a dredge deck as an OK starting hand card. Mid-game I can use it to rescue a putrid imp and replace him with a dredge card if something foiled my plans.
Posted By:
blurrymadness
(2/11/2013 2:24:54 PM)
Death Denied tends to be a better option. It's instant speed and pays 1 mana per creature instead of 1 card.
Posted By:
LordRandomness
(5/26/2013 5:06:21 AM)