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Progenitus... oh wait.
Posted By: VoidedNote (8/1/2010 11:18:53 PM)


Wild Mongrel? It's in the same set.
Posted By: wontongsoup13 (6/16/2010 10:14:09 PM)


Dangerous card, because it often kind of removes blocking from the game.. Awesome synergy with Dune-Brood Nephilim, which is probably unblockable most of the time and creates ~colorless~ tokens that ~can~ be declared as blockers! :)
Posted By: cats_and_me (12/27/2009 9:07:43 AM)


combo with Swirling Spriggan ftw!
Posted By: greenmagicrules (9/4/2010 6:03:30 PM)


Questing Phelddagrif maybe, protection from all colours.
Posted By: bhunji42 (10/7/2009 10:22:17 AM)


transguild courier
Posted By: persecutor (3/30/2010 12:00:10 PM)


@XTwistedsoulx: I know your comment is already more than a year old and I'm not sure if the rule has perhaps changed since then, but for the sake of other people reading this page now..

A creature with protection from a specific colour (or lack thereof) does not prevent it from being assigned to block an attacking creature of that colour, it only protects it from the damage it would take from an attacking creature that it's assigned to block. As stated in the MTG Rules Wiki:

"Creatures of the stated quality cannot Block the protected creature. So, a creature with protection from artifacts could not be blocked by artifact creatures. This does not prevent the protected creature from blocking those creatures, but they cannot block it. For example, White Knight cannot be blocked by black creatures, but it's still free to block other black creatures when they attack you."

Source: http://mtg.wikia.com/wiki/Protection
Posted By: ZaLiTHkA (10/16/2011 1:40:01 PM)


This + Painters servant = Stalemate
Posted By: Rpetiger (1/30/2010 9:28:35 AM)


I con't think of a decent combo.
Posted By: mrredhatter (10/4/2009 8:11:08 PM)


My first successful rogue deck (standard) was centered on this back in invasion/odyssey blocks. It used 4 wild mongrels, 4 kavu chameleons and 4 spiritmongers + necra sancuaries & sterling groves amongst other things. Basically made my creatures immune to spot-removal and generally unblockable. Pernicious deed was a problem but I had bind boarded for that. All in all it worked quite well (could usually make top 4) until Torment came out and people started using a lot of innocent blood, chainer's edict, etc. I certainly got a lot of "um, ok (noob)" reactions when I first played it, until I won that is :)
Posted By: Shazamdaman (2/3/2011 2:12:15 PM)


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