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This card actually has some negative synergy with zombie decks, since zombie decks tend to like having cards in the 'yard to reanimate or receive beneficial effects from (Soulless One, for example). Removing the creature cards in your graveyard from the game is problematic for any deck that would like to keep them around for other things.

As for the combo deck Sutured Ghoul is part of, its called "Cephalid Breakfast" (named after Cephalid Illusionist). Basically, it involves getting a bunch of creature cards (including Sutured Ghoul) into the graveyard with repeated Illusionist triggers (en-Kor creatures, usually), then reanimating the Ghoul, putting Dragon Breath on it, and smashing face with it in the first few turns of the game.
Posted By: Ichorix (4/10/2010 12:36:35 PM)



Your master plan forgot to include a land.

As for the card, I love the flavor and mechanic. I do use him in a Cephalid Breakfast deck, but 8/10 times its usually more effective and safer to just use the Bridge from Below + Flame-kin Zealot combo found in dredge.
Posted By: ChaosFire (3/9/2011 7:08:28 PM)


Hey, you can remove 4 Death's Shadow and make this thing huge! You don't even need to sacrifice it, if you have more than 12 life they go straight to graveyard. Could also be good with Dredge/Reanimate. Also, 7 CMC in black on the block that introduced Cabal Coffers?
Posted By: Luke_BPC (10/18/2010 9:52:07 PM)


The classic combo is:

Buried Alive, search for Sutured Ghoul and two Krosan Cloudscrapers.
Reanimate, Exhume, even Zombify the Ghoul, exiling the two cloudscrapers for a 26/26.

Death's Shadow makes it more viable, since you can potentially cast the Shadows if you need to, where the cloudscrapers are good for no more than a 2/2 morph creature if your should happen to draw one.

Despite it's obvious power, casting Sutured Ghoul for 7, even with heavy mana acceleration, is just too slow, you need to speed things up or you'll just get it and yourself killed. My personal choice is Shallow Grave for the haste. A trampling, hasty 26/26 on turn 2 is likely to annihilate your opponent.
Posted By: Atali (4/28/2011 9:45:02 AM)


whoa, when I saw the reprint in the M12 gallery, I had no idea the card had an earlier print.

this is an awesome card. great for Buried Alive decks.
Posted By: Arachibutyrophobia (7/5/2011 7:55:35 PM)


Yeah! The overpowered new version of Frankenstein's Monster .How can you say NO to this sweety when you run a zombie deck(Especially funny in Casual)
Posted By: CrossroadsDemon (11/5/2009 3:12:42 PM)


If he doesn't get killed or countered off the bat, if you have some big dead creatures, you can get, say...a 24/24 for 7cc.
Posted By: Elysiume (5/30/2009 7:52:03 PM)


This card is used in some powerful combo deck
Posted By: person1234 (8/22/2009 7:08:42 PM)


inb4 Master of Etherium ruins it
Posted By: mlanier131 (11/27/2010 11:31:47 PM)


Turn 1 win.
One with Nothing + Exhume + Sutured Ghoul
+ Dark Ritual + Dragon Breath + 2 Leveler
Posted By: strossusdevourer (2/28/2011 12:12:38 AM)