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I think people are being unbelievably generous with this card. This card is strictly worse than a card which did 4 to a player for 1R, and that would obviously not be worth writing home about. The only time this will ever counter a spell will be when it'd be better to simply do 4 damage. Ineffective in every capacity.
Posted By:
uncleistvan1111
(4/29/2012 12:05:09 AM)
I have a casual deck that I use this in. It's basically nothing but counterspells and burn spells. Very basic, I know. It takes the place of two cards - a burn spell and a counterspell. When running two colors that are good at doing one of the other, it's always nice to save space where you can. Quite obviously, either your opponent takes 4, or you counter his spell. Simple. Sure, people always rally behind 'but giving your opponent a choice sucks!', but I actually find it rather tormenting :-)
If they take the damage, they are that much closer to to dying. If you counter the spell instead, you're one more spell away from death. Obviously you wouldn't hold out with this spell and try to counter something at some critical point in the game, where they will just take the damage and kill you that turn. If you do that, you are a retarded magic player and I feel bad for whoever plays against you. You play this on something that might not be much of a threat. THAT is when... (see all)
Posted By:
endersblade
(1/21/2013 6:42:39 PM)
There's a big difference between this and Dash Hopes: This is red. You can cast it on a powerful spell with enough burn to surprise kill them if they take the damage, which isn't that unlikely in a burn deck. Then you either win or they lose their important spell, and you'd be surprised how often you get the "win" outcome from that.
Basically: Giving the opponent choices is often bad, but forcing the opponent to make choices with incomplete information can be a viable tactic if you're good at bluffing.
Posted By:
LordRandomness
(4/18/2013 6:38:59 AM)