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The thing that kills this for me is not so much even the filter aspect of it - as that can be useful in the right place in the right deck, but the 2:1 cost, that is, paying 2 to add Black to your mana pool or 2 to add Green to your mana pool.

If it were 1 to add Black, Green, or Red, then it'd be pretty cool as a filter land especially since it doesn't come into play tapped.

And remember, while Savage Lands comes into play tapped, unlike this, Savage Lands is not a filterland, as in, you just have to tap it to get Black, Green, or Red instead of paying 1 and tapping to filter that 1 into a single Black, Green, or Red mana.
Posted By: Travelsonic (6/25/2013 7:12:34 AM)
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@Travelsonic I couldn't agree more. Ugh. This land cycle would have been so much better if it were just 1{T}: add Red, Black, or Green to your mana pool. The "comes into play untapped and still grants colorless mana" would have been a decent trade-off then.
Posted By: Phelplan (9/9/2013 1:15:14 PM)
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:D Home of the chimney imp ^^
Posted By: Sironos (5/10/2010 1:41:42 PM)
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Another Homelands fail.
Posted By: Alqatrkapa (2/16/2010 3:49:04 PM)
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One of the original tri-lands.
Posted By: Test-Subject_217601 (8/29/2010 7:38:04 PM)
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Savage Lands isn't strictly better than this. This doesn't come into play tapped.
Posted By: JWolps (8/2/2010 2:05:09 AM)
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oh no...
Posted By: Richard_Hawk (9/26/2010 2:00:13 PM)
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Directly upgraded in Savage Lands.
Posted By: ivorythunder (4/19/2010 7:25:22 PM)
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Horrible, as was this entire cycle of lands. Still beats Sorrow's Path, but that's not saying much!
Posted By: Radagast (11/4/2011 12:22:17 PM)
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Homelands? More like Craplands! Heh heh.. get it? Cause the lands in the set... are crap? Get it? Heh.. Heh.. Is this thing on?
Posted By: GainsBanding (11/7/2010 12:00:27 AM)
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