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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.688 / 5  (24 votes)
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Usually worse than Raze...unless they have the counterspell
Posted By: C5r1a5z0y (4/15/2011 9:21:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is truly awful in multiplayer.

Pro: You can destroy ten lands for the price of one, in a large enough game. That makes Tremble the most efficient land destruction card ever printed in the history of (multiplayer) magic.

Con: You effectively receive an emblem with "Creatures opponents control attack you each turn if able. Spells opponents control target you if their effect is nasty. Any number of players may decide to not invite you to lunch at end of game."
Posted By: Salient (5/2/2012 7:20:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I miss land destruction : (
Posted By: allmighty_abacus (12/17/2009 10:28:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Use with Flagstones of Trokair, Gods' Eye, Gate to the Reikai, or even Dakmor Salvage.

Raze is usually preferable though - it costs 1 less and you even get to choose the land.
Unless your opponent's land are all either consecrated, fortified with or even made of Darksteel. Which is very unlikely.

And even if Raze gets countered it ain't that bad if you still just get to search a Plains. (The 1/1 spirit or the ability to Dredge might not be always that preferable to your land, but that likely won't make you worry as often as paying more mana or not being able to choose their Rishadan Port, Mishra's Factory or Contested Cliffs.)
Posted By: Mode (8/6/2011 6:09:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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