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Community Rating: 4.298 / 5  (62 votes)
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Very good for a control or discard deck, you can check your opponent's hand for creature removal (to stop this card from dying), and almost complete a lock down when used together with counterspells

Your opponent must draw some form of creature removal or burn else you just discarded a card for 1B and a 1/1 body

Posted By: Paladin85 (9/13/2011 9:23:32 PM)


Heartless Summoning and this. For B, you play him and he dies instantly, then you get to choose the order of the enter and leave play effects. Put the enter on the bottom of the stack, then put the leave play on top. The result is that he tries to return a card, but he hasn't taken one yet, so they get nothing. Then he removes a card, and since this is already dead, they can never get it back.
Posted By: Nate_Prawdzik (6/12/2012 4:23:37 PM)


I know I'm not alone when I say that "Nightmare Horrors" really got me into Magic. They have the coolest art. This, Soul Scourge, Faceless Butcher, Gravegouger, and Boss Hypnox.
Posted By: Kryptnyt (1/2/2013 1:32:22 AM)



Worse, you make them discard creature removal then use Surgical Extraction immediately after, to ensure you'd never see it again. (Repeat with other forms of discard/mill)
Posted By: Cyberium (12/7/2011 10:18:50 AM)


Hm. Mono-black Tidehollow Sculler, just lacking a little in some areas. Nice.
Posted By: BongRipper420 (9/26/2012 9:46:13 PM)


common mono-black, non-shatterable, Tidehollow Sculler.

Although, the zombie type and beefier body make a difficult choice to pick which is better.
Posted By: ultratog1028 (8/18/2010 1:03:26 PM)


tidehollow sculler in monoblack? me like
Posted By: brunsbr103 (4/2/2010 9:10:14 AM)


Original Tidehollow Sculler. Good times baby.
Posted By: EvilCleavage (8/13/2010 8:52:03 PM)


Seems like a pretty good alternative to Ravenous Rats. 4.5/5.
Posted By: BrutalJim (7/20/2009 5:15:33 AM)


the problem is that it's too fragile to really do any combat, so it ends up being a temporary thoughtseize for 1B. Which is still usually enough, though. Gut their 2 or 3 drop or force them to pre-emptively use some of their instants when he comes into play. In terms of card advantage he is decent, not great, but it throws a big wrench into your opponent's plan while revealing his plans for the next few turns to you. 4/5.
Posted By: justicarphaeton (10/24/2010 1:18:49 PM)