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Community Rating: 4.930 / 5  (64 votes)
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Finally has been restored to it's original glory. Yay, Tezzeret combo!
Posted By: bark_at_the_moonn (11/16/2008 11:26:10 AM)
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Broken or not, it's fun to do. ....For you. Not for the other guy/gal.

I really want one, just to have it, though. A piece of Magic Infamy in my hands? Yes please.
Posted By: Lateralis0ne (5/24/2010 12:33:28 PM)
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combos well with money
Posted By: DaaNz (3/23/2009 5:48:10 AM)
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Mark Gottlieb, the Magic Rules Manager at the time he said this is quoted as saying "For the sake of our sanity, we generally ignore the very existence of Time Vault". This was part of his explanation for why yet another overpowered, stupidly broken two-card win combo using the Vault was allowed to exist. That's how broken this card is. No other card in the game threatens the Rules team's sanity anywhere near like this does.
Posted By: A3Kitsune (3/7/2010 12:18:19 AM)
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Please please please change the wording back! It was perfect before you could twiddle it but now it's just broken. I just played in Type 1 tournament and at least 90% of the people were playing Time Vault/ Voltac Key combo. Type 1 is a mess with that combo available.
Posted By: UNBAN_SHAHRAZAD (9/16/2009 10:14:21 PM)
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If you want to see a "Fix" look at Magosi, the waterveil.
its not really a fix, though, because it sets you back a lot more than the intended function of this would.
Posted By: Kryptnyt (1/2/2011 2:26:25 PM)
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The original wording of Time Vault is:

Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.

It clearly states that you must skip a turn to untap Time Vault.

Why not word it so that no other untapping won't work. This is my take of the Oracle wording:

Time Vault enters the battlefield tapped.
Time Vault doesn't untap unless you skip your turn. You can only skip your turn when your turn is about to begin. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
Tap: Take an extra turn after this one.
Posted By: tavaritz (4/3/2011 1:26:21 AM)
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If it was up to me, this is how Time Vault would be worded.

Time Vault Comes into the battlefield Tapped

If Time Vault would become untapped, if it is during your untap step, you may end your turn, if your turn ends this way, untap Time Vault, if your turn does not ended this way, Time Vault does not untap; your turn can only be ended this way once during your turn. Other replacement effects can not replace Time Vault's untapping.

{Tap}: Take an extra turn after this one.

No combos; you must, and I repeat YOU MUST skip a turn to take an extra turn, and it never ever untaps any other way but during your untap step effectively skipping your entire turn. This was probably the way it was intended to play when the card was designed but it was resorceful Magic players that found ways to manipulate it; at first using series/stack tricks with the way extra turns were taken to take their turns before the skipped turn and later using untap ability tricks to take unlimited turns.

I really ... (see all)
Posted By: jonb86 (10/9/2010 2:02:24 AM)
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if sumone played this on me id have to tell them that they should be ashamed of themselves
Posted By: aba1 (6/23/2010 11:04:40 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is really dumb. No for real it's horribly dumb.

Know how dumb this card is?

People just don't respect Timetwister much anymore, though they still like Wheel of Fortune which is the exact same thing in a different color, and they consider Wheel to be the postercard of that effect now.

This is because Timetwister was at first given the prestige of being one of the "Power Nine". To be Power Nine you have to be:

1) Completely utterly undercosted for your effect
2) Actually broken in Tournament play, so that Banning and Restricting in one or both Eternal Formats makes more than just sense- it sounds like the only way to keep the formats healthy.
Cards like Bazaar of Baghdad and Library of Alexandria have been hotly debated as possible "Power Tenth" cards.
3) The final requirement to be really accepted as Power turned out to be: Must be from Alpha, and have the full prestige of "Developers were all on coke back then" assumptions as the only sorry excuses for its existence.

T... (see all)
Posted By: DarthParallax (10/6/2012 12:11:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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