Fairly decent. The damage output itself isn't great, yeah, but the fact that it's indirectly resistant to removal is useful. As long as it lands in the first place, you've got something to do with it if it's about to be destroyed.
Though it'd be far more useful if it hit creatures AND players.
Posted By:
Magnor_Criol
(5/2/2011 3:14:57 PM)
I like it, it can snipe any of the x/1 creatures out there. And even having this out will prevent your opponents from dropping his x/1 creatures, buying you tempo. While giving you a minor power boost in the meantime.
Was slightly more powerful with damage on the stack, giving you that extra reach in combat. Still a 3.5/5 card at the moment.
Posted By:
TheWrathofShane
(11/11/2012 5:03:04 PM)
Nice flavour text.
Posted By:
Demage
(5/22/2011 4:21:17 AM)
Not bad but even Red can do better for a 1-drop Aura. (See Firebreathing)
Posted By:
Test-Subject_217601
(9/3/2010 3:57:26 PM)
Crack(ling) Pipe
Posted By:
MasterOfEtherium
(2/1/2010 9:17:08 PM)
this is actualy ok i think
Posted By:
MrDressup
(5/17/2010 6:01:51 PM)
Compare to Mogg Fanatic.
Increases damage output by one, pings once by saccing. Fanatic is a lot better.
If you have double strikers there are better auras.
Posted By:
Kryptnyt
(7/19/2011 3:17:32 AM)
Awesome flavor text. But this would be a better card if the creature did the damage (rather than the club itself), and if it could target players.
Posted By:
The_Murderauder
(7/13/2013 11:58:13 AM)
As of now, this card is 2.5/5 of 31 votes.
Can't get more average than that.
Posted By:
car2n
(2/15/2014 7:46:31 PM)