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It won't work with Leyline of the Void. One is allowed to exile all cards from an empty graveyard to counter Grip of Amnesia.
Posted By: Todzik (3/27/2011 3:02:03 AM)
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Beastly counter against Yawgwin. You'd get your oponents hopes up with the possibility of it not getting countered, only to realize its effectively countered either way. :)

Also, draw a card, why not.
Posted By: klaff (12/19/2009 9:15:29 AM)
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i like the card, in the right situation this can be deadly...

Posted By: Megrimage (10/11/2009 9:00:20 PM)
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The only problem is that only the first copy of this card will be useful. Afterwards, it's just a cantrip for two mana when another spell is played.
Posted By: nammertime (12/29/2009 9:01:35 AM)
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A black/blue deck that Donates an Immortal Coil could be fun with this.
Posted By: Andon_A (6/16/2010 6:05:30 PM)
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You have to tap the coil Andon_A, if you Donate it then you no longer control that ability.
Posted By: vh_2k (1/24/2011 7:27:53 PM)
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This might be the softest counterspell I've ever seen. The low cost and the cantrip make it decent, but I don't think very many decks would want to run it. Might fit well in a deck with Living Death.
Posted By: Gelzo (1/27/2011 11:47:27 PM)
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Phew. I think this card would play quite well Mist of Stagnation, Web of Inertia, and similar.

@Ayisha28
Here's the stack:
Grip of Amnesia
Naturalize

Then yours resolves, so pop Grip off the stack:
Naturalize

Now both you and him have a chance to respond after Grip moved off the stack and before naturalize happens. Tap your mana and add chain of vapor to the stack:

Chain of Vapor
Naturalize

He may respond to Vapor if he wishes (maybe by playing a second naturalize that would resolve before Chain.) Supposing he does, Chain of Vapor resolves putting the Mist back into your hand.

You both get a chance to respond now as well.

Naturalize.

Naturalize is "countered" as a state based action when it moves to resolve as it has no legal target.


Now supposing that he had answered Chain with another Naturalize the stack would look like:

Naturalize
Chain
Naturalize

In which the first naturalize would destroy mist, then the next two spells woul... (see all)
Posted By: blurrymadness (11/1/2011 11:22:19 AM)
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Thanks Blurry...however he is still contesting the stack process..as he is saying that the Draw a Card ability for my Grip would only resolve if it successfully countered a spell. He is saying that if the player chooses to remove the his/her graveyard the draw a card part for the Grip cannot be implemented..???
Posted By: Ayisha28 (11/1/2011 11:30:56 PM)
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what's the point of ever using this card if your opponent can remove their graveyard with no cards in it? there's cheaper ways to remove a graveyard from the game if that's what you're looking for and cheaper ways to draw for blue too.
Posted By: tommyb38 (3/4/2012 12:05:46 AM)
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