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Hmm...Where to put this? Flavor-wise, auras really depend on what it is enchanting.

Mechanics-wise, this card depends on, but at least it avoids much of the problem of auras by making it harder for your opponent to kill the creature. Have two of these in play (on different creatures) and your opponent's really boned.
Posted By: bay_falconer (6/4/2011 2:20:32 PM)


Besides what might be the actual intent of the card, id have to say it was one of the original cards directed towards white weenie decks
Posted By: demongodshinma (10/13/2010 11:45:22 AM)


I like this card. Cool sort of flavor to it. I use it in my soldier deck to protect King Darien or another important character.
Posted By: KnightOfSerra (4/17/2011 5:48:36 AM)


More like Alexi's Cloak.
Posted By: Lege (11/11/2009 3:32:11 AM)


Aaron's Random Card Comment of the Day #6, 10/4/10

Here’s an odd card… It’s a sometimes-better-sometimes-worse Holy Strength that costs one more than Holy Strength and is at a higher rarity than Holy Strength.

All that extra text does, really, is make the card more “interesting”--and let me warn you that we consider that word, air-quotes and all, a bad one here in R&D. In general it is amateurish design to slap multiple lines of text on a card just to make the card more difficult to evaluate. In any deck that cares, the “if it’s white” clause is always turned on. The “controls another creature” line has a bit more potential for good game play, but the total package just doesn’t come together.

I do like the attempt at making cards that play differently depending on the game state when you draw them, but creature Auras already do a fine job of that by themselves. Holy Strength on a Drudge Skeletons has a much ... (see all)
Posted By: Aaron_Forsythe (10/3/2010 11:58:02 PM)


White's Diplomatic Immunity.
Posted By: mrredhatter (10/4/2009 8:21:59 PM)


@Cheza: Brilliant, brilliant comment. You should be in R&D instead of a lot of the people we have now.

Aaron's comment makes a lot of sense when you consider stuff that Rosewater's said in the past about sales issues: they'd rather make a "blockbuster" than an "arthouse." Favorable Destiny will stand forever as an example of what Magic could have been, and what Magic should have been.
Posted By: Starry_Night (9/25/2011 3:45:35 AM)


@ Aaron:
There are two interesting points in your reply and I like to comment both:

@ Simplicity:
The word derives from "single" meaning that a thing is all about one issue. But in many cases, simplicity means emptiness or dullness. If you would succeed in your quest for simplicity, it would end in vanilla creatures bashing each other. Plain Simple. Boring. Forgetable.

Humans are based around two attributes: curiosity and convenience. Think about it.
It isn't simplicity, but convenience you're searching for. Simplicity is contrary to curiosity, but not contrary to convenience. A movie film is a convenient way to satisfy your nosiness, that's why this medium is so successful.

Favorable Destiny is a wonderful card. The drawbacks or overhead as you might call it, don't make the card difficult, but opens interesting options. What if I could change the color of that creature instantaneously? - It's a mind game to satisfy my c... (see all)
Posted By: Cheza (6/4/2011 6:24:24 AM)


Ironically the white creature clause definitely matters to me; With a white and green Elf deck a majority of the creatures are not white. And a lot of the time there are green creatures that I would love to give shroud to with this that could definitely use the power and toughness boost as well. Being able to put this on Elvish Piper and not only protect it from spot removal but also cards like Pyroclasm or Steam Blast.

It doesn't mean there aren't white creatures I won't put it on or that it'll always make a difference, but that's one of the beautiful things about Magic; a lot of the times it ends up being the little things that matter.
Posted By: Yukikah (9/21/2012 5:40:16 PM)


As long as enchanted creatures controller controls enchanted controllers creature's controllers, all enchanted creature's creatures enchant the controller of enchanted controller's creatures. Also it gets +1/+2.
Posted By: idrinkyourmilkshake (3/31/2013 10:14:31 PM)