Andrew's Occasional Random Card of the Day #2 - 6/28/2011 - Anurid Brushhopper
I still have bad memories of this card from a single match in Odyssey-Onslaught standard. I don't know why, but particular games around that time frame still stick with me to this day, while more recent memories of matches seem to fade away much more quickly. I guess those must have been my formative Magic years.
Anyway, I have no idea what I was playing, but I'm sure it was a casual FNM brew, facing off against a more competitive deck including this Beast. Mark Rosewater refers to 'poop text', and while this isn't quite that, the discard two cards activation requirement really put me off the idea of this card as being anywhere good. But to jump to that conclusion is to skip past the fact that it's a 3/4 for 3. It was almost impossible to kill, and back when damage stacked, this guy could eat away blockers at no risk to his own health.
I might have wondered how my opponent consistently had pairs of... (see all)
Posted By:
fissionessence
(6/27/2011 9:43:11 PM)
A card that easily enables threshold and flashback mechanics to save itself is very good, plus it's a 3/4 for three mana.
Posted By:
Cyberium
(7/1/2010 6:04:44 PM)
A really excellent card in the block it came in. The two cards didn't really matter because they were most likely a valor, glory, brawn, genesis or any number of cards with flashback or madness, so after you played that conveniently white wrath of god you'd be the only one with a creature and that much closer to threshold.
Outside of its block? Not too sure on how useful it would be. Card advantage isn't exactly white or green's forte, and graveyard manipulation isn't as strong as it was in odyssey block. Still, it comes back for you after the board clears and it's a 3/4 for 3.
Posted By:
Laguz
(9/8/2009 11:25:18 AM)
It's like Frenetic Efreet.... But better!
Actually, its effect, though costly, is a guarantee, which Frenetic doesn't have. Plus, it's the color of Wrath of God, so it is quite better.
Posted By:
Weretarrasque
(7/25/2009 8:52:50 AM)
3 for a 3/4 that can dodge removal(if you care that much to lose 2 cards)?
Sounds good to me, ma boy!
Posted By:
RafiqTheMiststalker
(5/9/2010 2:57:46 PM)
AND, it's darn efficient. Mediocre effect notwithstanding, 3 CC for a 3/4 is pretty good.
Posted By:
Snaxme
(3/1/2010 2:47:58 PM)
Can you say peak-a-boo... I've had a game go like this...
Round 1: forest, bird.
Round 2: forest, brushhopper.
Scoop.... "Good game man... Sorry but it's not even worth it... I got nothing...." I felt like I was playing That other card game and I just played that 5 card I win egypt thingy... This guy is so hard to deal with it's not even cool... I've seen guys spend every resource they had trying to kill this monster just to have him still there smacking them in the teeth the next turn... He eats goblins and craps elves... this is one tough dude... Now I'm not saying he's a 16/16 trampling indestructible broken creature, but when this guy comes out on round 2 or even round 3, it becomes very apparent that things are getting very ugly, very fast... He's one of those creatures that can deal the first, and last damage of a game.... He's not what I would call broke... Just very good... 5/5... All day, every day...
Posted By:
Shannnnoonn
(11/30/2011 4:51:12 PM)
You gotta have at least one of these if you're running AEther Charge or Wirewood Savage...
Posted By:
HuntingDrake
(6/4/2012 2:38:22 AM)
This has been a favoite of mine for years now. A 3/4 for 3 that's damn near unkillable is fantastic. I would LOVE it if wizards reprinted this.
Posted By:
Metrosine
(8/22/2012 11:25:28 AM)