Seems pretty strong really, but it wants an evasion ability really badly. The fact it doesn't look at where the damage comes from is interesting and lets you use cards like Flame Rift...
Posted By:
kitsunewarlock
(2/27/2010 10:25:59 AM)
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Posted By:
Forgeling
(8/16/2009 9:03:56 PM)
Question:
In a multi-player game, if Opponent A controls Discordant Spirit, and I Mind Control it, can I change the "Target Opponent" to, say, Opponent B?
Posted By:
cplmontana
(5/28/2011 8:46:11 AM)
There's no need as the Oracled text has omitted the word 'target'-
Posted By:
tavaritz
(6/21/2011 11:05:24 AM)
This is a cool card, and it's especially fun in multiplayer. To be really awesome, though, it needs to acquire, say, a Dragon ShadowLoxodon Warhammer. I hear that would regain all the life you lost, if not more. Paired with things like Blockbuster and Price of Progress, you can really punish opponents. I wish it naturally had flying, though, since that would mean Fault Line for massive profit, but I guess you could splash for Squall Line and/or Cloudthresher.
Also, now, with Sundial of the Infinite, you don't have to worry about losing those +1/+1 counters anymore! :D
Posted By:
Ragamander
(11/11/2011 10:32:14 AM)
Could have been pretty awesome if it had some sort of evasion.
Posted By:
Arachnos
(8/27/2012 7:52:59 PM)
Ghave, Guru of Spores would be awesome with this in a 5-color counter deck, do you wouldn't lose the +1/+1s on this card. Doesn't die to Pyrohemia or Withering Wisps, even with Everlasting Torment in play.
Posted By:
MattLynn
(5/19/2013 9:42:19 AM)
Sundial of the Infinite triggers end of turn effects but DOESN'T trigger end step effects. In other words; as long as you have a dial, Discordant Spirit just gets bigger and bigger. Hell yeah.
Posted By:
NARFNra
(7/13/2013 12:54:47 AM)