x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.792 / 5  (72 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
123 >
Look at him! He's listining to all of your comments, and quite frankly he's not impressed.
Posted By: face-fister (7/16/2011 10:32:25 AM)


I still find him great in free-for-all multiplayer games... green is very popular in my play group, so running around with Erhnam Djinn in a base-red deck with no Forests is positively hilarious. Each turn you can vigorously encourage the largest creature on the board to go attack someone else.
Posted By: Mazca (2/3/2011 5:11:35 AM)


Provides a safe Path to Exile, maybe.
Posted By: ClockworkSwordfish (10/28/2010 8:03:06 PM)


You can get rid of the drawback with Pacifism or any similiar card. Heck, since it says "non-Wall" instead of "creature without defender" in the Oracle text, you sometimes don't even need the aura
Posted By: f_fivefiftyseven (4/8/2010 12:12:40 PM)


Wait...people still use basic lands? Since when?

It's a little saddening that the number of 4/4-for-fours in green - with a further advantage, mind you- have made what was once a drawback well worth the benefit into something that is becoming increasingly less attractive. I mean, we're getting 3/4's and 4/5's for three, now, without any drawback (albiet in triple-green, but not that mana-fixing ever mattered when you're running green). I really like this card. I just think it's a shame that our standards must be constantly redefined.

In short, I kind of disagree with stygimoloch, and wanted to take bloodyspasm's point a little further. It's not quite worth the cost anymore, when I can run something comparable without a drawback at all. Mister Clean here is a card full of fond memories, but he's been retired to the casual tables forever, I'm afraid.

And, as an endnote- no, don't combo with Armageddon. Chances are your foes will catch up on the removal quickly (considering how ... (see all)
Posted By: DoctorKenneth (4/9/2010 4:20:52 AM)


I used to win tourneys with the Erhnam and Burn 'em deck (basically green ramp, land removal, as much direct damage from red as possible, 4 erhnams, and zuran orb to get rid of the forests if needed and gain life). After 10 years of not playing Magic, I tried to play that against some current t2 deck with nothing special in it and lost handily.

Not a good or bad thing, Just sayin.
Posted By: benegade (7/16/2010 12:12:40 PM)


To be honest I've never found the drawback that big a deal. There's usually something innocuous enough, or something you wouldn't have been blocking anyway. It's excellent in multiplayer, and these days it's not hard to run it in decks with few or no Forests. Even with the massive power hike of green creatures in recent years, a 4/5 for 3G is a good enough deal that for me Herman is still eminently worth it.
Posted By: stygimoloch (12/2/2008 9:28:27 AM)


I think people are spoiled by easy dual lands and forgot how difficult it was to get multi-color mana in the past. A 4/5 using only ONE colored mana was a blessing back in the old days, especially since any pain land could produce it and thus nullify the drawback.

Nowadays people can play 3~5 color deck without issue, render old classic like Djinn obsolete. Splashable cards no longer hold their status. So sad.
Posted By: Cyberium (9/16/2010 10:41:08 AM)


I disagree with doctor kenneth, this card is still very useable. However, today it must be played very differently. Around the time this card originally appeared, decks that were fast and used mana curve were mostly unheard of. The spells were far better than the creatures, and most games you won were from a game ending spell that either complemented your creatures, or didn't affect them at all. The fact that people combo'd this card with such a powerful card like Armageddon proves this. DESTROYING ALL LAND TO ATTACK WITH A 4/5?? By that thinking, the first player to drop towering baloth and armageddon was the sure winner.

Of course this card isn't mythic quality, and of course there is power curve over time, but this card still fits at rare, and is still really useable in the right deck, for the same reason imperiosaur is useable. Its just you can't expect the meta-game to stay the same. Hell the main reason you couldn't play this in vintage isn't because of power curve, but because... (see all)
Posted By: Omenchild (4/7/2010 10:47:46 PM)


My favorite creature in the game, Just love this artwork as well.
Posted By: Dragoonmike (9/18/2009 8:09:07 PM)