Play these advocates with Sen Triplets. Then return any cards you want to play from an opponents graveyard to his/her hand and play with triplets, and you get a powerful ability from these advocates.
Posted By:
majinara
(2/27/2010 2:42:42 PM)
This is a powerful card. Either splash blue or red for "draw-discard" effects for you and your opponent, and by turn four it isn't hard to ensure your opponents have three land cards or late-game currently-uncastable in their graveyard while you have a game-ender like an Iona, Shield of Emeria.
Posted By:
BegleOne
(10/30/2010 7:37:20 PM)
Something like this could be interesting anti-dredge hate, but it needs a lower cmc. By turn 4 dredge has won.
Posted By:
GainsBanding
(5/16/2011 5:16:25 AM)
Run with Dreamborn Muse.
Posted By:
mrredhatter
(10/2/2009 9:49:10 PM)
Run with Ambassador Laquatus.
Posted By:
Guest1334148255
(10/14/2009 6:38:14 PM)
This could cost less, but all in all it's a good card.
Posted By:
land_comment
(3/24/2011 7:47:42 AM)
Nice combo with something that penalizes hand size like Black Vise.
But yeah.... there aren't too many instances where I want to be giving my opponents cards. Interesting combo possibilities though.
2.5/5
Posted By:
Gaussgoat
(5/19/2010 1:42:03 PM)
Keropee: you can't activate this unless you can return three cards to an opponent's hand.
Unless the creature is going to win the game, this is pretty awful. An opponent gets three cards back--probably the worst cards in their graveyard--and you get a creature. It could make for some interesting politics in multiplayer, but beyond that I see very little use.
Posted By:
Elysiume
(4/5/2010 11:33:28 AM)
Would combo with something which does damage to opponent based on stuff in their hand. Like that one storm spell. Ignite memories
Posted By:
Baconradar
(8/13/2010 7:57:22 AM)
wow... the first ability is not a condition for the second one... so... this is just perfect... but a little risky though...
Posted By:
Keropee
(10/29/2009 6:28:03 AM)