I can only say this:
Since it's YOUR turn you have priority. So, when multiple cards have effects in the same phases you can pick what happens. Artifacts don't have summoning sickness (unless their Artifact creatures)
So, yes. A Sands of Time coming into play with an effect or ability will trigger as long as their being done in the same phase.
1. Sands of Time (already in play)
2. Untap phase is skipped
3. Beginning of your upkeep, Braids ability triggers
4. Sands of Time that is reveled from Braids hits play and still in your beginning of your Upkeep phase
5. 2nd Sands of Time triggers.
If I have it right that is. I'm 90% sure it's the proper way.
Posted By:
MTGFreak
(3/16/2010 1:57:15 AM)
I miss the days of mana burn...
Posted By:
raptorman333
(12/2/2011 9:51:44 PM)
@LG.
You are wrong.
>Comprehensive Rules. Updated April 2013
Section 502 and subsections used.
>Untap step gives no priority
>Occurs before ANY beginning of upkeep effects.
>HOWEVER, given any effect that occurs in the untap step, you can respond to it. Just like in the upkeep, you CANNOT respond to it as you do not have priority unless an effect triggers. (Re: Mesmeric Orb allows you to respond in the untap step, pre-upkeep, provided SOMETHING exists to untap)
I suggest you reread your rules. The untap DOES exist. Just because oracle changes a card doesn't change gameplay entirely. (Re: Guardian Beast. The effect was massively changed as temporary effects + untapping him used to create an entirely different effect than what he does now, many cards are 'improved' by oracle or change functionality entirely)
@MTGFreak
When a phase begins, it checks all permanents and triggers them all at once. This trigger only occurs once.
Example:
>Upkeep trigger
>Sands of Time A Trig... (see all)
Posted By:
SkyMureaux
(5/17/2013 4:56:28 PM)
Anti-Second Wind tech.
Posted By:
LordRandomness
(8/6/2012 3:31:32 PM)
@LG: When you put Sands of Time onto the battlefield with Braids at the beginning of the upkeep, that event has already passed. When it becomes "the beginning of the upkeep", the game checks for all cards in play that trigger abilities, and these abilities then go on the stack to resolve in whatever order. When Braids's ability resolves and Sands of Time enters the battlefield, the game has already checked for abilities that trigger at this time, Sands of Time's triggered ability won't trigger, because the event (the beginning of the upkeep" has already passed.
TL;DR - permanents entering the battlefield during your upkeep won't trigger their "at the beginning of upkeep" abilities, because it's already too late at that point.
Also, just a reminder: you can't play cards or activate abilities on a turn before the "beginning of the upkeep" event has triggered This is because no players get priority before this event. The Leylines and Gemstone Cavern/autoc... (see all)
Posted By:
GrimjawxRULES
(8/11/2012 10:59:00 AM)
The removal of mana burn substantially weakens this card, because your opponent can just tap all their lands to ensure they always untap. (You can do the same, but it means the card has less impact.) Also, this weakens the Paradox Haze combo -- your opponent can tap all their lands in response to the effect going off the second time, meaning all their lands will always untap. In fact, this even lets them do instant-speed stuff with the extra mana.
It does lock down their creatures and artifacts, but only the stuff with no tap abilities.
Posted By:
Aquillion
(3/30/2013 1:16:21 PM)
Use with Jangling Automaton and shut down your opponent's creatures on their turn. You'll probably want to give it indestructibility somehow, so it doesn't murder itself charging into the opposing forces.
This can still be dangerous, of course, as there's still abilities that don't require tap or anything, but it would be useful if you need to get a creature through somehow.
Posted By:
NARFNra
(7/17/2013 2:24:05 PM)
Surprised nobody's mentioned this yet, but it effectively doubles your mana pool for instant/flash cards, or cards with abilities such as Helix pinnacle.
Don't tap any of your lands for a turn, pass over to your opponent, and then when it's your turn again, and this goes on the stack, tap all of your mana producers in response to it, and then let it resolve. This will untap the lands you just tapped, and now you can tap them again.
For example, if you play this on turn 4 with 4 lands, you can cast up to 10 mana worth of instants on the beginning turn 6 with no ramp whatsoever.
If you plan on using this kind of strategy though, you're bound to have ramp... because it can utilize things like Mana vault, Grim monolith and Basalt Monolith without their usual drawbacks. Doubling cube is also a nice ramp card with this combo.
Throw in a Leyline of anticipation/autoca... (see all)
Posted By:
Xycolian
(10/3/2013 6:04:04 AM)
Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: they are wrong. Time is an ocean in a storm. You may wonder who I am or why I say this. Sit down and I will tell you a tale like none you have ever heard.
Posted By:
thexmanlight
(10/8/2013 1:34:11 PM)
A true horror when paired with Taniwha and donate effects, such as in Zedruu, the Greathearted EDH.
Posted By:
YerpyMoose
(10/22/2013 8:15:06 PM)