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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.027 / 5  (37 votes)
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Wild and free. Like fire and like forests.
Again, common dual lands are always useful and cheap.
Always 5/5 from me.



Posted By: deserter (1/25/2013 6:25:49 AM)
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Oh man, I can't wait to enchant this with my Tin Street Market!
Posted By: pedrodyl (1/26/2013 9:00:53 PM)
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If you've ever looked at this card twice, it'll look familiar.
Posted By: Purplerooster (1/23/2013 4:48:54 PM)
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@ raptorman333:

It's not technically ramping. Ramping is when you generate more mana or put more sources of mana into play faster than you would by playing lands ordinarily, i.e. Rampant Growth for 3 sources on turn 2, effectively 4 mana on turn 3. The main reason the bouncelands are good is because they're card advantage; by returning a land to your hand in exchange for playing a land that taps for {GR}, it's as if you're just playing a mountain or a forest that draws you a card when it comes into play tapped.
Posted By: DacenOctavio (3/10/2013 1:18:49 AM)
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shivan oasis is getting sadder...
i'd still rather play gruul turf. the land is going to come into play tapped regardless. i might as well ramp the mana.
Posted By: raptorman333 (1/30/2013 2:27:08 PM)
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If you've ever played Mark of Kri on PSX this will look familiar.
Posted By: lorendorky (1/22/2013 11:57:02 PM)
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