when i compare it to consuming aberration and some of the other rares in this set, i'd rather it cost 1 less, even if that one less made the mana cost more restrictive, i.e. 2RGG. great in standard and perhaps edh, debatable for anything else.
still, 4/5
Posted By:
raptorman333
(1/25/2013 11:02:18 AM)
At first, I thought this card was bad. "Man, the Gruul promo is kind of trash - I'd rather have the Simic promo, but I really like the Gruul mechanics..."
After my first few games, I realized how wrong I was. Rubblehulk almost never hit the field - I think I played him once today at the prerelease. He nevertheless won me, singlehandedly, at least 3 to 4 games. His combat trick is fairly cheap, and HUGE once you have, let's say, 6 mana. With 3 mana open that's enough for any of Gruul's other ridiculous combat tricks. Like maybe another Rubblehulk.
I don't know how good he'll be in proper constructed formats, but I honestly can't wait to find out. Definitely one of my favourite cards from Gatecrash. I'm glad I went with my gut and got the sweet art.
Posted By:
Santiclause
(1/26/2013 9:37:52 PM)
A nice good creature that has a powerful ability. In , there will be no shortage of lands. Playing his bloodrush on turn six is satisfying. Even better when the target is another Rubblehulk.
Posted By:
rexagon
(1/31/2013 2:05:39 AM)
doesn't seem to be much land ramp (in limited)
but, bloodrush for 5 or 6 could steal a few games
-
for only 8 mana:
Bloodrush for +8/+8;
Wildwood Rebirth on the Rubblehulk;
Bloodrush for +8/+8
Posted By:
PastProphet
(2/2/2013 8:39:15 AM)
I think they got this and Ghor-Clan Rampager's rarity slot mixed up. Suits me just fine, because Ghor-Clan Rampager is a much much better card.
Posted By:
Meekle58
(2/2/2013 12:02:55 PM)
IF bloodrush is not a spell and can not be countered by just counterspell (A bloodrush ability isn't a spell and can't be countered by things that only counter spells. It uses the stack and can be responded to normally. (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/228)).
Then what can counter bloodrush (ability)?
Posted By:
saber56
(2/26/2013 6:41:57 AM)
A guaranteed +3/+3 when Bloodrushed and a guaranteed 6/6 body if hardcasted. It's not the best thing we've seen out of the new Gruul, but it's pretty good nonetheless, and a fitting Promo card.
Posted By:
TheWallinator74
(2/27/2013 2:12:51 PM)
the ability is solid but he's kinda junk in a deck with Borborygmos. Great if you're searching up tons of land, not so great if you're throwing the land away.
Posted By:
Smoke_Stack
(3/3/2013 3:14:52 PM)
Wow. New Frontiers.
Posted By:
Psychrates
(3/5/2013 6:45:22 AM)
Powerful, but probably only for its bloodrush.
I'd like to see it have something like "Sacrifice a land: Rubblehulk is indestructible this turn." Or perhaps "RRGG1: Regenerate Rubblehulk." Or, in another direction, "When Rubblehulk enters the battlefield, search your library for a Forest or Mountain card and put it onto the battlefield tapped. Then shuffle your library." Honestly, I'd even be happy with "Trample".
As it is, when played as a creature, it just doesn't have the impact that a six drop should have. Its bloodrush is pretty powerful though, and can easily be a finisher on a trampler or any unblocked creature.
Posted By:
Staralfur
(5/17/2013 3:52:28 PM)