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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.421 / 5  (82 votes)
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when i compare it to consuming aberration and some of the other rares in this set, i'd rather it cost 1 less, even if that one less made the mana cost more restrictive, i.e. 2RGG. great in standard and perhaps edh, debatable for anything else.

still, 4/5
Posted By: raptorman333 (1/25/2013 11:02:18 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


At first, I thought this card was bad. "Man, the Gruul promo is kind of trash - I'd rather have the Simic promo, but I really like the Gruul mechanics..."
After my first few games, I realized how wrong I was. Rubblehulk almost never hit the field - I think I played him once today at the prerelease. He nevertheless won me, singlehandedly, at least 3 to 4 games. His combat trick is fairly cheap, and HUGE once you have, let's say, 6 mana. With 3 mana open that's enough for any of Gruul's other ridiculous combat tricks. Like maybe another Rubblehulk.

I don't know how good he'll be in proper constructed formats, but I honestly can't wait to find out. Definitely one of my favourite cards from Gatecrash. I'm glad I went with my gut and got the sweet art.
Posted By: Santiclause (1/26/2013 9:37:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


A nice good creature that has a powerful ability. In RedGreen, there will be no shortage of lands. Playing his bloodrush on turn six is satisfying. Even better when the target is another Rubblehulk.
Posted By: rexagon (1/31/2013 2:05:39 AM)
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doesn't seem to be much land ramp (in limited)
but, bloodrush for 5 or 6 could steal a few games
-
for only 8 mana:
Bloodrush for +8/+8;
Wildwood Rebirth on the Rubblehulk;
Bloodrush for +8/+8
Posted By: PastProphet (2/2/2013 8:39:15 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think they got this and Ghor-Clan Rampager's rarity slot mixed up. Suits me just fine, because Ghor-Clan Rampager is a much much better card.
Posted By: Meekle58 (2/2/2013 12:02:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


IF bloodrush is not a spell and can not be countered by just counterspell (A bloodrush ability isn't a spell and can't be countered by things that only counter spells. It uses the stack and can be responded to normally. (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/228)).

Then what can counter bloodrush (ability)?
Posted By: saber56 (2/26/2013 6:41:57 AM)
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A guaranteed +3/+3 when Bloodrushed and a guaranteed 6/6 body if hardcasted. It's not the best thing we've seen out of the new Gruul, but it's pretty good nonetheless, and a fitting Promo card.
Posted By: TheWallinator74 (2/27/2013 2:12:51 PM)
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the ability is solid but he's kinda junk in a deck with Borborygmos. Great if you're searching up tons of land, not so great if you're throwing the land away.
Posted By: Smoke_Stack (3/3/2013 3:14:52 PM)
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Wow. New Frontiers.


Posted By: Psychrates (3/5/2013 6:45:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Powerful, but probably only for its bloodrush.

I'd like to see it have something like "Sacrifice a land: Rubblehulk is indestructible this turn." Or perhaps "RRGG1: Regenerate Rubblehulk." Or, in another direction, "When Rubblehulk enters the battlefield, search your library for a Forest or Mountain card and put it onto the battlefield tapped. Then shuffle your library." Honestly, I'd even be happy with "Trample".

As it is, when played as a creature, it just doesn't have the impact that a six drop should have. Its bloodrush is pretty powerful though, and can easily be a finisher on a trampler or any unblocked creature.
Posted By: Staralfur (5/17/2013 3:52:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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