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Community Rating: 3.995 / 5  (191 votes)
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I love that the Boros charm was illustrated by Zoltan Boros.
Posted By: kazenpaus (1/30/2013 4:42:42 AM)
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it doesn't just make creatures indestructible , it makes permanents indestructible, it is actually much better than most of you think
Posted By: borosbeatdown (4/3/2013 12:06:01 PM)
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@SRSFACE. You say this card is broken. So why should it be a rare? Would it be any less broken if it were a rare or mythic rare? Would you be happier if you had to pay $20 for a copy of this, a card which is clearly competitive? If it is broken, then it shouldn't have been printed at any rarity. The power level of a card should not be determined by its rarity. The reason it sometimes IS, is so they can sell more boosters because people don't want to pay $50 for rare playsets on the secondary market.

I don't think it's broken, but because it's competitive I'm glad it's not a rare. After all, the charm cycle is all uncommon. The downside to this charm is that it's not as flexible as many of the others, as the direct damage and the double strike options will be more or less the same in the decks that want to play this. This means that this charm is less flexible than, say, Azorius Charm, Izzet Charm, Golgari Charm, ... (see all)
Posted By: Vandarringa (2/2/2013 6:21:52 PM)
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Wow, I would even play this in EDH. Every effect is strong.
Posted By: Totema (1/22/2013 8:14:58 PM)
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As martianshark has said, all abilities separately are "insane" in their own right. Add the fact that you have THE OPTION to do all three of them for two mana AS AN INSTANT.
SANITY becomes an old notion.
Posted By: Dabok (1/22/2013 2:56:11 PM)
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Best charm in the cycle, no doubt. 1 sided Flamerift? I'll take it! Counter target Supreme Verdict and let them destroy their own creatures? Yes! Double strike? damn! Boros is definitely the guild to play here...
Posted By: flavioal28 (1/22/2013 3:01:40 PM)
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Hands down the best charm in the cycle. Even the last ability (the weakest) is incredibly useful in the right situation. Otherwise, 4 damage to the face or being able laugh at most mass removal? That's the total package.
Posted By: SyntheticDreamer (1/22/2013 9:29:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Man this charm is so good. Indestructibility is very relevant, and a great way to stop sweeper effects from ruining your day. At worst it'll usually 1-for-1 as a way of saving a creature, at best it can net big card advantage by making a sweeper one sided. Can also be used as a combat trick, turning a trade into 1-sided victory.

Double-strike has many practical uses - as a combat trick, as a way of getting multiple combat-damage triggers, as some extra damage going through - very practical. If they're tapped out and you've got a solid attacker going through, that double-strike is going to be brutal.

Even the 4 damage, which is always going to be card disadvantage is just fantastic. 2 mana for 4 damage is pretty solid, and in the aggressive colors of Boros it can easily end the game, especially if you're running any other burn. Even in standard, it's not going to be uncommon to go EOT Searing Spear + Boros Charm to finish your opponent.

At *least* 4/5.
Posted By: JaxsonBateman (4/14/2013 4:03:36 AM)
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Crazy charm. Burn 4 is really strong. Anti wrath or anti spot removal for everything is really strong. Giving a creature doublestrike is awesome for Johnny and Timmy. Great combat trick or giant heaps of damage as well.

5/5 charm one of these effects would see play on a 2 cmc card.
Posted By: TheWrathofShane (5/1/2013 10:58:54 PM)
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Boros really got pushed this set, eh? 80% of the standard playable cards are boros.
Posted By: Abl (1/22/2013 5:54:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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