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Community Rating: 3.414 / 5  (35 votes)
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Because Grave Pact can't be reanimated. Hahaha, I love this thing.
Posted By: Nucleon (4/10/2013 12:36:25 PM)


"Why, yes, I do think I'll block your Ashmouth Hound with my 1/1 token."
Posted By: A3Kitsune (3/15/2013 12:47:44 AM)


I really wish this card had been Anowon, the Ruin Sage. I guess this is alright too. How many of the Black Zendikar Vampires that repeated a classic enchantment effect are there?
Posted By: DarthParallax (3/15/2013 2:41:19 PM)


Yet another great card to combine with Deathspore Thallid and some saproling generation.
Posted By: YoungSloshee (7/31/2013 4:36:29 PM)


5 star flavor text
Posted By: K34 (12/14/2013 5:10:50 PM)


One thing I notice about this card is that if an opponent has this card out (or Grave Pact), when a creature dies, it initiates a huge amount of creature removal (Until one of you decides to sacrifice him). If you have him in a multiplayer game, the results will be devastating.
Posted By: D1234 (2/26/2014 2:13:40 PM)


Easily 5/5. Some people compare him negatively with Grave Pact but he's actually better based on the fact that he doesn't force your teammate to sacrifice.

His rather large mana cost of 7 makes it pretty difficult to hard-cast him, which is why I always cheat him out with the Buried Alive/Exhume combo along with Disciple of Griselbrand and Reassembling Skeleton.

Bring the Disciple out with any return spell and you've got a pretty efficient sac/lifegain machine that, with enough mana, gets rid of any hexproof/indestructable/protection from colors anyone has. Combos nicely with a lot of things, especially Dark Prophecy and Tragic Slip.
Posted By: OnyxSturm (3/17/2014 11:55:57 PM)