Lobotomy was the first Gold card I ever loved, and even *I* feel a bit let down by this.
It could work okay in a BUG Standard deck, but it's too expensive for other formats,
and in EDH, it essentially reads "Target player reveals their hand and exiles all non land cards from it",
which is hardly worth the mana cost.
I like the idea, but it just doesn't feel executed properly.
I'd rather have the Mirko Vosk we were originally going to get.
Posted By:
drpvfx
(4/23/2013 5:07:58 PM)
Lobotomy Games?
Posted By:
SyntheticDreamer
(4/23/2013 9:03:18 PM)
I don't think it is as bad as everyone is treating it. If it cost any less it would be a strictly better Lobotomy. The price is fair for the effect. That said, I would have been more impressed if it said "Each opponent reveals their hand, choose up to X non-land cards and exile them, for each card exiled search..." It would have had that little extra to push it into that Mythic feel it doesn't quite have.
Posted By:
pumaman83
(4/26/2013 8:41:40 AM)
It may be costly, but I'll take mythics like this over abominations like Lotus Cobra any day. Though, if you're playing those colors, yeah, there's better stuff.
Posted By:
Nucleon
(4/23/2013 5:02:20 PM)
Kind of fun at the kitchen table and unhelpful everywhere else, this card is WAY too expensive for Standard. By the time you get to a point where you can use this, you will already be at 0. I don't really see it working in Limited, either, but somebody will find a way.
Dimir is really suffering right now. This combined with cards like Trait Doctoring and crappy mono-colored cards in blue and black like Hired Torturer and Mindstatic amount to a giant Suckfest for Dimir in Dragon's Maze. Sorry for ranting, but Dimir's new cards require it to do incredibly slow, convoluted things to get anything done.
I hear commentators say that Dragon's Maze will play slower than other releases. Well, I sure hope so. Otherwise, Dimir is going to get smoked in a grotesque, unceremonious manner.
Posted By:
evenintheshower
(4/25/2013 1:20:27 PM)
Underrated. Can completely change games, going to be a fun mythic for budget players. Keep note that with 5 mana you see their entire hand and exile the strongest card.
4/5
Posted By:
TheWrathofShane
(4/26/2013 9:57:32 AM)
An optimal open hand often has 3 lands, which means any number for X larger than 4 (7-3=4) would probably not give you more advantage, and that is just for opening hand, imagine how many cards you can actually hit from turn 2 and beyond. Unless you have some ramp, you can't cast Reap Intellect early enough to ensure that you will get the optimal result; an aggro deck could nearly empty its hand on turn 3 or 4 most of the time.
Posted By:
Cyberium
(4/23/2013 11:54:01 PM)
I actually like the idea of a multi-Memoricide (sort of). Crypt Ghast ramps nicely, with extort as bonus.
Posted By:
Gcrudaplaneswalker
(4/25/2013 6:45:19 PM)