Well, it definitely screws over a Relentless Rats deck.
Posted By:
Ruaranicus
(5/26/2013 2:05:46 AM)
Turn 5 with crypt ghast will net you 3 cards at the least.
Posted By:
Yuudoku
(5/27/2013 12:42:24 PM)
I really want to like Dimir but Wizards is making it so difficult! This isn't a terrible card it is just too expensive for standard.
In this set we have mythics that range from absolute crap to so good you can't afford it! My friend and I are going halvsies on a Dragon's Maze booster, this card better not show its face.
Posted By:
ojchahine6
(5/30/2013 6:43:57 AM)
Originally my verdict was 2/5, but after testing it out as a one-of (later two-of) in my Esper control sideboard, I'm going to bump this up to 4/5. Do not make the same mistake I did and just assume that it's a strictly worse Lobotomy. Having the option to take out two (or more) cards is great. It's not quite as good as Lobotomy, but I like it nonetheless.
@CORRBentOrgy: Really? You think they would print a strictly better version of an already amazing card? Come on now.
Posted By:
Continue
(6/1/2013 7:36:07 PM)
The real problem with this card is that by the time you're casting it for X>2, the chance that your opponent has more than 2 nonlands in hand isn't that high. The window where it's good is pretty small.
That being said, there are a few ways this could go to make it better:
-Like a lot of people have said, make it affect each opponent.
-Make it an instant? {U}{B} are control colors, and tapping out on your turn for a mediocre effect feels pretty bad on T5, when your opponent might topdeck then cast Thragtusk or another huge spell that you'd like to counter. Furthermore, it allows you to hit more cards that way since you can cast it after they draw but before they have the chance to play anything.
-Take out X, add Cipher? {3}{B} for discard a card every turn was in Gatecrash, and was mediocre. Lobotomy a turn would be pretty brutal, but hey, it's a mythic. It's supposed to be fairly powerful.
As it is, the effect is sometimes good, and hoses combo decks, but is ... (see all)
Posted By:
Aremath
(6/6/2013 2:51:36 AM)
This card is unfortunate. Its design is actually really cool, and it couldn't be less mana without making other cards strictly worse, but it is just too slow.
I'm glad they didn't just make another staple mythic though. The art is also really cool too. 3.5/5
Posted By:
SAUS3
(6/7/2013 12:33:10 PM)
I've drafted this card twice (DGM block) but I've never cast it. It's been in my hand ready to go, but by the time I had enough mana it was too late. I ended up siding it out for Mindrot every game.
If you ramp super friggin' hard with it on the play against a slow opponent then it probably wins the game, but that's too specific a set of circumstances. Close to unplayable in limited.
Posted By:
Wraique
(6/18/2013 8:32:39 AM)
Not totally useless in EDH, it still lets you search their library even if your certain there wont be any more copies.
2.5/5 Stars
Posted By:
Hunter06
(7/10/2013 6:37:16 PM)
I got this in the dragon's maze prerelease.
Sniff
Posted By:
gideon999
(7/11/2013 8:07:08 PM)
In a set with Maze's End, this manages to be the worst Mythic somehow. Worthless in principle for all singleton formats, worthless in practice for standard and limited, and a complete ripoff if this is your rare in a draft pack. What a disaster.
Posted By:
questionflanger
(9/17/2013 1:20:54 PM)