x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 3.960 / 5  (50 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
123 >
I love how this is combotastic when you choose the same target and when you don't.
Posted By: Purplerooster (4/24/2013 12:37:39 PM)


Armed is definitely impressive.
Dangerous is overcosted, but that's the case for most of the half-card modes because of the fact that you can fuse them, and the option is also nice.
Just thinking of casting both on a big creature is so evil :D
Love it
Posted By: Dabok (4/24/2013 10:21:03 AM)


Armed is definitely designed to end games by itself. Fuse this and you can wipe your opponent's board.
Posted By: SyntheticDreamer (4/23/2013 8:06:38 PM)


The Lure effect on Dangerous is mostly useless against some decks, yet also has the potential to have a huge impact.
Now what makes this great is the fact that it's the other half of Armed, which solves that problem because Armed should basically always find use in the right deck.

I'd say this is one of the split card where both halves are not overcosted and playable by themselves seperately - yet become even greater when combined.
In that case, it either becomes a game-ender if you target Armed on your strongest unblocked creature right away, or you can use both halves on one creature and potentially succeed in a one-sided board wipe, which should help you win the game in the subsequent turns.

Great card, no matter if you decide to spend 1Red, 3Green or 4RedGreen on it.
Posted By: Mode (5/4/2013 2:26:12 AM)


The fact that you can target to separate creatures makes this absolutely insane.

"Yeah, I'll have you all block my Burning-Tree Emissary while my double-striking Ruric Thar bashes you in the face. Also, Bloodrush this Rubblebelt Maaka"
Posted By: Sonserf369 (5/22/2013 2:05:42 PM)


I love that the fused version of this can either be used to make mincemeat of your opponent's forces or ensure that your big guy get's to hit the opponent's face twice.
Posted By: Flyheight (4/23/2013 2:52:19 PM)


This card is the reason I went 4-0 at the prelease. In the last game, this + Korozda Gorgon= 5 dead blockers (and a still-living Gorgon). Varolz shows up next turn to scavenge Ruric Thar for the win.
Posted By: SirMalkin (4/27/2013 9:22:53 PM)


Armed by itself is playable. Just think of Dangerous as being a little bonus.
Posted By: marmaris74 (4/23/2013 6:34:20 PM)


Armed is kinda aggressively costed (for a split card) while dangerous is definitely overcosted. Overall it's a good card.
Posted By: Fenix. (4/24/2013 8:19:42 AM)


It's fine in limited, but I doubt it's good outside of it. Giving double strike for two mana is great, but at sorcery speed it loses a lot of it's power. Combining both for six is also a bit much, for something that is sometimes or not a one-sided wrath or just hot air.
Posted By: majinara (4/24/2013 6:23:03 PM)


We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!