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Yeah, I feel like we really just didn't need another 3-mana cycle when we already have the Keyrunes. It'd be much better to have a 2-mana variant of some kind.
Posted By: marmaris74 (4/23/2013 6:43:05 PM)


I wish this cycle had converted mana cost 2 and entered the battlefield tapped. If it was lacking the cycling ability to compensate, so be it.
Posted By: L2i0n0k7 (4/23/2013 6:02:27 PM)


Still not a signet, but mana-fixing and card draw are always good in limited formats. Might be a good late pick in draft.
Posted By: rollinsclone (4/24/2013 9:47:51 PM)


There is a mystery that needs to be solved in this comments section...
Posted By: anonymous1burger (4/25/2013 8:27:22 AM)


I don't know-- I like these at 3 CMC, I just admit it's awkward to have them in the same block as the Keyrunes- but later on, when we start seeing both Cycles reprinted a fair bit, we'll appreciate them more as being like Xth Edition Man-Lands (not the greatest man-lands ever, but man-lands are man-lands/man-artifacts are man-artifacts) and like the Cycling non-Basic Lands that manage to get into every. single. preconstructed. product. ever. In short: Cycling is very good. You WANT Cycling Mana Stones. You MIGHT want Man-land Mana Stones. It's just that they are stealing each other's thunder at the moment. I am OK with the Short-Term awkwardness in exchange for being quite happy having any of the twenty cards from the cycles a couple years from now as 'quite serviceable' for Casual Mana Fixing in a wide range of decks that want the Utility. No, they're not as good AT ALL as the Signets, so Commander is going to have a bit of a hard time 'seeing the point', but in Really Casual, they ma... (see all)
Posted By: DarthParallax (4/23/2013 10:53:20 PM)


Since Return to Return to Ravnica's been more or less confirmed by MaRo, expect to see one of the mana fixing cycles reprinted.

But will it be the Signets?
The cluestones?
or the Keyrunes?
Posted By: RAV0004 (4/24/2013 12:54:52 AM)


@RAV0004: Most likely not the Signets, as apparently they are considered "too good". Nonsense, I tell you!
Posted By: Fenix. (4/24/2013 8:23:39 AM)


"A clue! A clue!"
Posted By: SyntheticDreamer (4/25/2013 8:55:41 PM)


i consider an error to waste 10 slots of artifacts in a 177 card set in the cluestones, specially since old ravnica had signets and new had keyrunes. think about the posibilities of a cycle like sunforge ,bloodletter quill, crown of convergence, rakdos riteknife etc. even at common and less powerfull.

an example:

orzhov coffin 2
t: exile target card from your graveyard. return it to your graveyard at the end of turn.

gruul axe 3 equipment
equiped creature gets +2/+2
equip 2
RG, discard gruul axe: target attacking creature gets +2/+2
Posted By: don_miguel (4/27/2013 9:35:42 AM)


Weird as it sounds, I love these things as ramp in a limited format. I especially like them for how slow the limited format is right now. This card epitomizes the perfect ramp card to me without being overpowered. Mana when you need it, and your card back when you don't.

I don't like them for constructed, and I really don't like getting a foil one, and three nonfoils in the same pack.
Posted By: Rootkit9208 (4/28/2013 11:33:53 AM)