Almost always will have a relevant target. With limited mana fixing in M14, this can really screw someone over in limited if they have only one of a certain land type. 4/5.
Posted By:
Purplerooster
(7/10/2013 10:10:15 PM)
Good to have around. Belongs in the core, for sure.
Posted By:
LordOfTheFlies87
(7/11/2013 9:30:32 AM)
4/5. This card is insanely good. At it's worst all it does is destroy a land. Let me repeat that sentence, because it is kind of extraordinary: at its worst, you destroy a land. Generally speaking, destroying a land is not too shabby of a turn. Sure, you can miss with this and hit the eighth mountain of a fast red deck. But that is definitely the exception with this card. It's kind of like saying that doomblade is crappy against mono-black decks. Duh. You kill planeswalkers, detention spheres, nykthos, shrine to nyx, all of the gods' weapons. PLANESWALKERS, folks. You could side in your Bramblecrushes against Esper to keep them off of their white or black in the early game. Combined with mana-acceleration, this can easily slow down Supreme Verdict for a turn, and, in green, that can just win in an ever-so-green-style way of countering the un-counterable.
Note the color-reference in the art, too. From the lower left corner, clockwise, we go: blue, white, blac... (see all)
Posted By:
dies2doomblade
(11/18/2013 10:56:41 PM)
Leomistico: Have you ever seen a green Doom Blade? A green Lightning Boltor Smelt? Let's not pretend green just has better removal than black and red. Red has removal that doubles as direct damage, and black can actually kill creatures. Red and black definitely fall short in the enchantment removal field, but red can handle artifacts and planeswalkers with ease.
Posted By:
NoobOfLore
(7/22/2013 9:47:43 AM)
Bramblecrush can nab planeswalkers. However, Creeping Mold can hit artifact creatures! Whichever one is better is more a matter of personal preference.
Posted By:
Kirbster
(9/20/2013 12:32:26 AM)
Good god. This card is a nasty piece of work. For 4 mana it can rebalance so many games. Can rob almost any combo of it's crucial part, knock down a "ready-to-pop" planeswalker, or take a bit of wind out of someone sails early game by swiping a land.
Lovely green, in flavour, cost and function.
Posted By:
doitpow
(10/11/2013 5:06:08 PM)
While unlike Acidic Slime it does not have a 2/2 deathtouch body, costing one less and being able to destroy Planeswalkers, which is a permanent type that green has a tough time dealing with short of smashing into them, is very reasonable.
4/5
Posted By:
Tamerlein
(7/18/2013 7:42:53 PM)
I love the flavor text reference to Grave Bramble. Always happy to see more Innistrad!
Posted By:
AzureAngel17
(7/9/2013 4:35:17 PM)
Acidic Slime doesn't destroy planeswalkers.
Posted By:
TastetheJace
(7/9/2013 8:48:39 PM)
While white and green creatures becomes better and better (actually, I'm not complaining very much here), black and red destruction are getting worse, while white and green ones are getting better... While this one can't destroy creatures, it's a Desert Twister for less, and green has better creatures than almost every other color, so it's not exactly a problem. White gets some of the most abusable removal (like Path to Exile and Fiend Hunter) and Green gets some of the most versatile ones (like this and Beast Within). And red? Shock and Searing Spear? Really...?
4/5
I play almost always red and blue, and I'm so envious of the quality of green and white removal...
Posted By:
leomistico
(7/11/2013 8:42:14 AM)