x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 1.917 / 5  (36 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
"Potion-on-a-stick, great for the blue mage on the run!"
Posted By: EnigmaAlpha (7/9/2013 10:02:35 PM)


Dat staff, Maybe ill use this cards art on something a bit more playable...

2/5 Stars
Posted By: Hunter06 (7/9/2013 6:08:22 PM)


I know everyone hated Kraken's Eye and the rest of that little cycle, but I always found them to be pretty useful.
Plus, I play a mono-blue artifact deck and this is a pretty similar card for an extra mana.
There's a bit more diversity now that landfall can have a pretty serious affect on this kind of thing. However, unlike the older cycle, these are not affected by your opponents spells, and I think that causes theses cards to suffer somewhat.
Given the way I play them, 4/5.
Any other time, maybe a 2.5/5-3/5.
Posted By: Solstice-273.15 (7/10/2013 9:33:40 AM)


Spending a card and mana for only life is not so good, even more so when the investment is little and over time.
Posted By: TheWrathofShane (7/10/2013 5:44:16 AM)


While in theory, lifegain for blue gives the control player more time to gain control of the game... It also has the disadvantage of... Well, if you play a control deck, you want to deal with any threat your opponent throws at you. This card has no impact whatsoever on your opponents board. It deals with nothing. As such, it sucks for control decks.
Posted By: majinara (7/11/2013 1:35:30 AM)


Any good wizard would have a staff for flavor. Card should read, “Pay 3 mana to gain, but not limited to, up to 56 life this game. Average return is 2.35 life increase per turn. Results may vary, void where prohibited.”
Posted By: phidius53 (8/7/2013 4:27:32 PM)


At 2, this cycle would have been worth it in some decks.
Were they afraid to print a generally stronger variant of the old cycle?
Either way, this still wouldn't have made those cards strictly better than the old color-aligned lifegain artifacts (like Kraken's Eye), since these trigger on other players as well. (Which can make a huge difference in multiplayer formats.)
Posted By: Mode (11/10/2013 8:57:12 AM)


My propouse for the next cycle:
Whenever a player casts a blue spell, you may gain 1 life.
Tap: Add Blue to your mana pool.
and the others...
In this way this card can be even useful to ramp, while giving you some lifes to keep the control. Affecting other players spells, this can be useful in multiplayer and as a hose card (the red one, at least). Or reprint Paradise Plume...
This one? 2/5...
Posted By: leomistico (2/17/2014 3:44:30 AM)


Funny thing is, this was actually a sideboard card in draft.
Posted By: JunkHarvester (5/7/2014 10:19:53 AM)


everyone on gatherer likes to hate on the recurring lucky charm cycles. sure, it'd be nice if it tapped for U, or cost (1) less, or responded to all players' spells. what if it came with some giant eldrazi token or did 19 assignable direct damage? hey, that'd be swell!
here's the thing:
-wotc isn't making these cycles to fit into every three-color deck that slightly correlates with it
-wotc *gasp* isn't making them to win you a tournament buy plopping down money on a playset
-wotc keeps these cycles alive for the sake of:
-new players learning the game
-draft deck playability
-creative deckbuilding
-the kitchen table
-the day they, after years of players' whining, finally make one that actually is too good, and then can finally ban it from all formats and not have to be bothered with it until enough fans cry out for a reprint and then can make a big deal about a new set that features similar, but higher costed, versions of said card. something to the tune ofautocard mult... (see all)
Posted By: thevegetable (5/21/2014 2:13:27 AM)