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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 1.329 / 5  (41 votes)
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Drake Umbra. Same CMC. One less P/T, but evasion, plus regenerate once, instead of losing an expensive enchantment.

Posted By: Pendulous (7/10/2013 12:21:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If this card had cost about 2Blue, as it should, it would actually have been pretty decent.
Posted By: Tiggurix (7/10/2013 1:02:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This aura is plain terrible. Here are some alternate solutions to make this card playable...
4U
Enchanted creature gets +4/+4 and flying

2U
Enchanted creature gets +4/+4
When enchanted creature becomes target of a spell or ability, sacrifice Illusory Armor

3U
Enchanted creature gets +4/+4 and flying
When enchanted creature becomes target of a spell or ability, sacrifice Illusory Armor

Wizards really could've made this enchantment usable.
Posted By: mirosith (7/12/2013 8:25:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Auras have innate card disadvantage. Lets make an expensive aura, then balance it by making it even MORE VULNERABLE!

Oh R&D. Consistent, at least.
Posted By: DoragonShinzui (8/14/2013 4:25:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The other problem with putting this on a hexproof creature is that if a creature is worth putting one aura on, it's worth putting another aura on. Which involves targeting the creature, which means you still wasted five mana on this thing for no effect.
Posted By: sonorhC (8/23/2013 6:43:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Whyyyyy couldn't it cost 3? Spectral Flight proves that cheap CMC P/T ratio auras belong in blue, and this one has a drawback, while M12's Phantasms proved that that drawback allows for cheap CMC P/T ratio creatures.
Posted By: DaLucaray (7/9/2013 4:02:16 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Could have been 3 mana. Maybe they were scared of it being too OP with hexproof, but still. They already have glaring spotlight. This card can get 2-for-1'd like most auras, and can get 1-for-0'd quite easily too.
Posted By: SAUS3 (7/12/2013 10:04:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Is it just me, or is this card reeeeeaaaally bad?
Posted By: Continue (7/9/2013 3:13:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Such shittty design.
Bad buff with a drawback. Illusions are fast. Make this fast.
Posted By: LordOfTheFlies87 (7/11/2013 9:09:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, even on a hexproof creature it's not that good. Auras are in 99% of all cases for you a risk to lose several cards at once. This one is even riskier than normal auras.

The only funny thing that came to my mind would be playing it on a rukh egg. You'd have a 4/7 egg to attack with, and if your opponent tries to steal it (well, or anyone does anything else with it), it turns into a 4/4 flyer. Not efficient, but funny.

Sure, in theory you can use this to kill a creature, but that is very expensive mana wise and is card disadvantage again, because you spend two cards to kill one card.

Anyway. The main reason why this sucks is the casting cost. For five mana I can get a 5/5 vanilla creature in most sets, at common. In higher rarities I can get much better stuff.
Posted By: majinara (7/11/2013 9:16:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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