took me a moment to realize you don't draw a card. still good. but you best flash in a fatal blocker to avoid card disadvantage.
Posted By:
badmalloc
(7/20/2013 1:20:24 PM)
I WILL GET THIS CREATURE OUT AND BLUE CAN'T STOP ME.
Posted By:
MasterOfCruelties
(7/9/2013 2:32:33 PM)
You've stopped my Worldspine Wurm long enough blue! Timmies arise!
Posted By:
Layk
(7/9/2013 6:47:30 PM)
Seems a bit ambiguous.
Posted By:
darkterrorblade
(7/12/2013 9:16:08 AM)
In Bant control, side in these to force through an Aetherling in a control mirror.
Posted By:
sweetgab
(7/10/2013 9:55:32 PM)
yo dawg, I heard you like the word counter...
This card looks pretty bonkers! And yet another middle finger to blue.
Posted By:
blunt_shark
(7/9/2013 4:35:04 PM)
To be honest, I prefer Scout's Warning as the cantrip meant it wasn't card disadvantage if the creature got killed. As Savage Summoning stands, it only really seems good if you can generate some card advantage off of it to offset the card disadvantage of actually casting it (ie. flashing in a blocker), or if you can use it to force through a creature you *must* resolve.
Posted By:
JaxsonBateman
(7/10/2013 12:41:23 AM)
More like Scout's Warning for Green.
Posted By:
Knightaru
(7/9/2013 9:46:21 PM)
This will be in constructed sideboards I think. Heck with flash and +1/+1 it might be maindeck worthy, even if they are not playing counters.
Posted By:
TheWrathofShane
(7/10/2013 5:34:31 AM)
Use with Judge's Familiar for a standard counterspell in GW.
Posted By:
Purplerooster
(7/9/2013 10:19:58 PM)