Guided Strike costs two and can't be used to destroy auras.
Posted By:
Talcos
(11/17/2010 6:15:07 AM)
Great utility, although the second ability is pretty poor. Most of the time, i'd play cards that have mre effect on the game.
Posted By:
luca_barelli
(8/12/2011 5:14:04 PM)
@Talcos: While this is true, Guided strike CANTRIPS, which is easily worth 1, possibly more. And with the bonus to power that synergizes oh-so-well with first strike, I would take guided strike over this most days. Especially in a white-weenie deck where card draw is immensely helpful.
Regardless, I would rarely ever use this for anything but the aura destruction. The lifegain is terribad, compared to another (nearly useless) card named Healing Salve.
Posted By:
Kruggles
(6/22/2011 12:49:11 AM)
The Vision charms were designed to experiment with modality. This is one of those cards that isn't important because it's good or nostalgic -- it's important because it let Wizards' R&D department grow comfortable with spells that allow you to make choices.
Still, three stars seems a bit high for a so-so card that never saw constructed play in any format at any time.
Posted By:
Salient
(1/21/2012 11:30:47 AM)
Try Guided Strike.
Posted By:
mrredhatter
(10/9/2009 7:56:37 AM)
Combo with Isochron Scepter
Posted By:
DarthMetool
(5/17/2013 8:27:17 PM)