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Strictly better than Jackal Pup, and the art lets you know just how insane that Satyr is.

I feel like Wizars was a tad too cautious with his firebreathing effect, though.
1Red and one damage for the cost seems like a bit much.
(Red would have been ridiculous of course, it would have been like a red-flavored Nantuko Shade one drop.)

However, it shouldn't be underestimated:
As it is, it will hurt you just as much as your opponent. But you don't mind that if it deals more damage, because overall you should be the one delivering more damage in the first turns, which means you'll win if it works out. It can help to twerk out the little needed amount of extra damage to kill a blocker without using another card, or to hurt your opponent a little more. It will definitely have its use in RDW.
Posted By: Mode (9/18/2013 6:50:11 AM)
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2/1 or 2/2 for R are almost always strong, unless they sometimes can't attack (Goblin Cohort). Sure, Foundry Street Denizen could be a 3/1 on the second turn, and Legion Loyalist has haste and plenty of upside. But Firedrinker Satyr is good on both turn one and turn five, regardless of what you draw or what your opponent has. All those times when you topdecked the 1/1 Denizen or cast Loyalist against a control deck where it is nothing more than a Raging Goblin, the Satyr remains a consistent 2+/1.
Posted By: sweetgab (9/19/2013 10:09:19 PM)
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Rakdos Cackler, sure the deck that wants this probably wants them both for maximum 1 drops... But let's compare the two.

They both swing in for two early on and have a mostly irrelevant drawback for an aggro deck. Firedrinker is easier to remove due to the single point of toughness, opponents get bonus value for killing it with burn and so on. You're probably never going to block, but if you ever need to Cackler can come in as a 1/1 to block, this dude can just go straight to smashing face first into an attacker from being played turn 1... With your face. But still, your face will probably hit that creature for 2 (or more) damage. The firedrinker will also make you suffer if you get caught out by a savage surge or a flash creature.

On the bright side, the firedrinker has a mana sink. 1/2 firebreathing isn't amazing, but it's certainly there for you. What that means overall is, Firedrinker Satyr will punish you for misplays more but has more potential for damage t... (see all)
Posted By: HotHit (9/18/2013 11:49:35 AM)
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Real men block with him.
Posted By: Kaleidostorm (10/20/2013 11:24:42 AM)
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I suppose all the people mentioning Bellows Lizard have really no idea how aggressive cards work, huh? A 2 power 1 drop that gives you a mana sink and can trade up later in the game is really good.

The card doesn't even have a drawback outside monored mirror matches, as if it's gotten to the stage of the game were YOUR life total matters, you have lost already.
Posted By: Fenix. (9/18/2013 7:16:29 AM)
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Are you people dumb? It's a one drop 2/1 in Red! It really probably shouldn't have been rare, but being able to deal as much damage for as cheap as possible is the main component of red decks.
Posted By: TheWaddleDeeKing (9/17/2013 3:38:05 PM)
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Within a year there will be Pro Tour RDW that maindecks 4 of these puppies. Sligh is making a comeback. Gods, help us all.
Posted By: TheManakinTransfer (9/17/2013 4:39:21 PM)
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"I'm going to stick a Darksteel Plate on him, and then enchant him with Pariah. Damage him, and the game breaks!"
Posted By: Thingummy (11/2/2013 1:41:52 PM)
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Pro tip: Don't block with this.
Posted By: MasterOfWaves (10/2/2013 7:39:49 PM)
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The art looks like it's from an older set like Fallen Empires or The Dark. It doesn't share the same smooth and modern look many cards have now.
Posted By: Ferlord (9/18/2013 1:34:12 PM)
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