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Community Rating: 3.621 / 5  (95 votes)
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Holy hell, Zur the Enchanter EDH.
Posted By: WolfWhoWalks (9/17/2013 4:28:11 PM)
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Well, so much for aura's innate card disadvantage, Theros has smashed that out of the park. Bestow, the cantrip auras, and this. And we thought Theros couldn't make auras playable...
Posted By: DaLucaray (9/17/2013 3:15:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Auras have a lot more room to be good. But this does a very good job of making them good. But cantripping and returning to the hand are also things that could've been used more. The only cantripping auras were at common, and all of them but the red one sucked.

This though. Aura of the set, imho. 5/5.
Posted By: Doaj (9/17/2013 3:39:10 PM)
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Lol, Thank god they left that small opening to kill it. And that end step part keeps it from being broken as fast as it probably will be anyways. Awesome card.
Posted By: XTwistedsoulX (9/17/2013 4:31:04 PM)
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Flavor points to anyone who finds this with Gifts Ungiven.

4/5 Stars
Posted By: Hunter06 (9/17/2013 8:22:24 PM)
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I love this card so much, but I haven't tested it once without my creature just getting killed twice on the next turn. Great way to draw out removal, though!
Posted By: Kaizeischi (9/18/2013 1:22:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Best aura in the set. Barring exile or enchantment removal, this is a most excellent way to abuse ETB or "dies" triggers. This could be abused with a sacrifice outlet...Cartel Aristocrat? Shame Blood Artist is rotating.
Posted By: SyntheticDreamer (9/18/2013 2:39:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Oh my god, the sac outlets. Melira Pod might see this, Orzhov Aristocrat decks might see it too. But I'm particularly looking forward to Phyrexian Carriers and other sac-this-thing-for-something-hefty creatures, might brew up a WB EDH deck along those lines. Plenty of enchantment fetching in White after all.

Thank Nylea for Scavenging Ooze, at any rate.
Posted By: Nucleon (9/18/2013 9:18:34 PM)
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I think this card and Burnished Hart is the most hilarious combo in the whole set. 2 free lands every turn means you get ALL YOUR LANDS on the field in maybe 9 turns or so, if you figure in the lands you draw and play, not to mention that from that point on, you will be drawing ONLY spells that you WILL have enough mana to play. Add in some draw power with Fate Foretold or Divination and you have some real silliness going on.
This is one of the few cards that beats Desecration Demon very well. Play it on a creature with an ETB effect, and use Desecration Demon as a sac engine for happy-fun-times.
Posted By: SirLibraryEater (10/20/2013 11:19:44 AM)
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I made a fairly strong Standard deck using this with some fairly janky commons/uncommons....

T1: Forest, Elvish Mystic
T2: Plains, Brindle Boar
T3: Forest, Gift of Immortality
T4: Angelic Accord

4 life and a 4/4 Angel token on EACH players turn. And extremely hard to get rid of.

For those who are thinking that Enchantment removal or Exile is the best way to get rid of the creature this is on... it doesn't work if they have a sac outlet (like the boars built in one). - Just sac in response, and their spell fizzles.

Board wipes...? Don't sac in response, and you get the combo back.

In Standard at the moment, they either use 2 removal, or they use one of 2 cards... Anger of the Gods, or Merciless Eviction. - Non-targeting exile effects are the only easy removal... and even then, Ange... (see all)
Posted By: Rayenous (2/24/2014 5:35:17 AM)
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0.51.01.52.02.53.03.54.04.55.0