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It would appear that very few people understand this card. It is very bad removal on a stick this i will admit but its not meant be removal on a stick. Its based on the three fates and they did more than just kill people. They controlled the fate of the world. That's what this card is meant to do control the board. don't just kill everything just because its there. Keep putting fate counters everywhere and then when you need a something dead (or flickered) you can do it at instant speed for 1 mana. Until then use it as a mana dump on the end of your opponents turn. That way you can activate it in-response if necessary.
Posted By: Jayquaz (11/5/2013 9:42:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Mm. I feel most of you guys are missing the point. You're not supposed to drop this card and go in for a hailstorm of creature removal. If that's what you're looking for, you'll be severely disappointed.

This card is not for removal--it's for counteracting removal. If you have the extra mana at the end of each of your opponent's turns, you pop a fate counter on your creatures. Then, when they go in to kill said creature, you tap this sucker and draw two cards (or save your creature's hide).

It's pretty simple, and a lot more versatile on your side of the board than you might think. In the right deck (think an esper deck running hidden strings) it pretty much equates to an altar's reap every turn. Even without modifiers, it'll work into an altar's reap every other turn, which is still awesome card advantage.

Also, don't forget that the exiling isn't part of the second abilities activation cost. You could activate the ability, then fling/autocar... (see all)
Posted By: Duskmantle (12/12/2013 10:01:44 PM)
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Would have liked Ashen Rider at rare and this at Mythic with a stronger effects.
Posted By: Abl (9/18/2013 1:27:46 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hey, an Johnny/Melvin WB general. It's good to remind people that Orzhov isn't just about sucking life.
Posted By: TheManakinTransfer (9/17/2013 5:01:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Comboes with Oblivion Stone... slowly...
Posted By: Lord_of_Tresserhorn (9/17/2013 5:19:47 PM)
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This is pretty awesome guys, it's legendary. B/W Flicker EDH, Here we go. :)
Posted By: Ligerman30 (9/17/2013 8:29:08 PM)
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In standard this card would combo well with Illusionist's Bracers.
Posted By: Blitz_Hammer (9/26/2013 9:47:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The Triad of Fates: Cleaning your laundry and messes, one body at a time.

I think this'll be a good WhiteBlack general, since it doesn't have any true strategy going for it. It's removal on a General... you always need removal in EDH.

Besides looking like, feeling like, and fitting in the colours of Sen Triplets, this will do well with something like Thousand-Year Elixir and Magewright Stone. It effectively gives you an Oblation each turn.

Can someone say, "Sweet Jesus"?
Posted By: Ferlord (9/18/2013 7:12:51 PM)
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This gets insane once you find a way to untap it regularly, Pemmin's Aura gets my vote. Though the problem I see with the second ability is that it won't keep the fate counter upon returning, so you have to put another on the thing.

That said, if I can build an EDH deck around making dozens of Oblivion Stone and Heartstone copies and then flinging fate counters all over the place, why not?
Posted By: Nucleon (9/18/2013 10:26:17 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not great but I'll make an Ashen Rider leave the battlefield and come right back.

Two turns, two exiles. Not too bad.
Posted By: Randowar (9/17/2013 4:20:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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