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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.548 / 5  (42 votes)
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I'm really enjoying the flavor - with heroic the mere assumption of the ordeal gives an effect - then the ordeal continues to help make my creature stronger until at last strength leads to - in the case of blue - wisdom. -The buffing doesn't feel out of flavor here, simply human.
Posted By: Cloudchaser.Kestrel (9/17/2013 9:26:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Simic creatures are practically designed to go through ordeals at ludicrous speed. The Golgari just let their dead friends do almost all the work for them.

Seriously. This cycle was practically designed for evolve and scavenge creatures.
Posted By: Fiddlestickderp (12/28/2013 1:14:28 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is a very good card, especially in Blue, as Blue has difficulties in generating +1/+1 counters. Also, two cards for two mana is always good.
Posted By: Tiggurix (9/19/2013 4:07:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Beautiful cycle. Come to think of it, the set is FULL of wonderful cycles.
Posted By: LordOfTheFlies87 (9/19/2013 5:21:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Requires some 'tactin', but I love my divinations costing 2.
Posted By: Purplerooster (9/20/2013 9:06:19 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Oh good god, Fathom Mage...
Posted By: ThisisSakon (9/21/2013 10:11:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Reid Duke did pretty well with GW auras at the player championships last year (2013). If the archetype were to enter into UW or Bant territory, this would likely be one of the cards to make that the case. Less effective than something like Hyena Umbra initially, on its second turn it starts paying for itself, and on the third turn you obviously get some very handy gas.

The UW/Bant archetypes can obviously also make use of Invisible Stalker, who is a handy assistant to have on the team. Getting access to counterspells is also a major boon, especially when Theros introduced Swan Song - and a 2/2 in the face of an aura'd monstrosity equates to a virtually non-existent drawback.
Posted By: JaxsonBateman (1/18/2014 4:21:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Fenix- I think the green put two lands into play is better. but this is very close.
Posted By: DwarvenLieutenant (1/13/2014 11:04:10 PM)
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Sure would be a pity if I sacrificed this to Perilous Research. Oh no.
Posted By: LordRandomness (9/24/2013 3:02:12 AM)
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The best Ordael. Only close one is the Red one.
Posted By: Fenix. (9/18/2013 12:39:37 PM)
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0.51.01.52.02.53.03.54.04.55.0