I need more crabs for my crab tribal. And this guy is fantastic!
Posted By:
Twilly05
(9/17/2013 11:20:10 PM)
I like the Idea that the god of the sea sends a crab to represent her.
Posted By:
PEVE_O
(9/17/2013 10:18:51 PM)
Actually quite decent by itself.
Posted By:
Cyberium
(9/17/2013 6:43:51 PM)
Probably the cutest emissary.
Posted By:
anotherfan321
(9/17/2013 8:34:13 PM)
Love this guy. A Hill Giant on his own, but chucking him on a flier - and blue has 6 of these, with only one of them being rare (multicolor w/ blue has 4, only 1 being rare, and there's also an uncommon flying artifact creature, and a common equipment that grants flying) - and that flier becomes a huge Thieving Magpie.
Effectively +3/+3 on a flier that's connecting is a relatively short clock as it is, but keeping your hand gassed up helps protect that path to victory, and gives you more backup plans should the creature get destroyed.
Posted By:
JaxsonBateman
(9/17/2013 8:37:31 PM)
I too, need more crabs for my crab tribal.
Posted By:
RAV0004
(9/18/2013 10:42:13 PM)
When Richard Garfield invented Magic during his design sessions 20 years ago, he established the core elements of the game and anticipated that the game would evolve in various ways over time. The game's inclusion of an ENCHANTMENT CRAB, i.e., an enchantment that is a crab, exemplifies its evolution.
Indeed, it is unequivocally true that Thassa's Emissary shall forever be Magic's first ENCHANTMENT CRAB.
The crab has extremely good synergy with Thassa, too; the 3/3 power and toughness, or +3/+3 bonus to another creature if used as an aura, and the card-draw-on-contact ability works very well with Thassa's activated ability to enable a creature to be unblockable.
Posted By:
AmericanVigor
(9/21/2013 10:59:30 AM)
In case you wanted that heroic creature with Aqueous Form to become even better.
Posted By:
Fralex
(9/29/2013 10:00:38 PM)
@vornways:
The use of this card isn't unclear at all once you understand that you get a choice - Aura or creature? And as a bonus for playing it as an aura, it becomes a creature if the enchanted creature dies. It also helps to understand that:
1) There is a normal cost and an alternate cost - you choose one.
2)You can only cast spells from your hand. You can't cast something from the battlefield, that just doesn't work.
3)The card specifically says it becomes a creature, and says nothing about going to the graveyard. Your confusion on this point seems to come from reading words that aren't there.
Creating complex rule sets is difficult. Adding to pre-existing complex rule sets even more so. The mechanic is actually rather simple once you've taken a moment to understand it. Maybe think about that before being so quick to insult the person working in the rules department.
Posted By:
Majora_13
(10/21/2013 7:46:11 AM)
Wasteland Viper wants to know, "Do I ride your back or do you ride mine?"
Posted By:
dies2doomblade
(11/4/2013 5:20:26 PM)