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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.236 / 5  (36 votes)
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Nowadays, obsoleted by cards like Azorius Chancery.
Posted By: Templar314 (3/20/2010 7:49:09 PM)
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The first bounce-lands.
Posted By: A3Kitsune (1/27/2010 5:04:59 AM)
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Props for being one of the first bounce lands, but yeah, the ones with color-specific extra mana are better.
Posted By: lukemol (9/13/2010 5:45:00 PM)
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Not always worse than Chancery/Boilerworks/Aqueduct/Growth Chamber.

I mean, you can't use those in a mono-blue EDH deck. But this, you can. :D
Posted By: WhiteWizard42 (7/6/2011 11:16:21 PM)
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Love the art
Posted By: space-coyote (1/11/2013 9:04:26 PM)
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often out performed by Azorious Chancery and other similar Ravnica lands, but returning that island to your hand can be surprisingly helpful. There are plenty of land targeting enchantments that would hate a card like this.

4/5
Posted By: Burningsickle (2/22/2013 6:27:47 PM)
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I wouldn't say Obsoleted: these are effectively equal to Ravnica Bounce lands if you are playing EDH and your Commander only produces one of the two Colors.

Every 3 Color Commander can probably over look these, since I would doubt you actually need SIX Bounce lands, but 2 Color Commanders can be happy playing these because the requirement to have a Basic Land type is easier when you are running few colors.

Sure, Alpha and Ravnica Dual Lands have types, and there's the Fetches, but even so, a straight Green-Blue deck probably sees only a marginal difference in card quality comparing this to Simic Growth Chamber. If you can afford to run more Basics, and you have cards that work fine with your basic lands, why not?

And for MONO-colored Commander decks, these actually become better because...well, on the one hand they do the exact same thing as Bounce lands from Ravnica, on the other hand you don't have to actually remember anything to know that. =)
Posted By: DarthParallax (8/30/2013 10:04:18 AM)
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The thing that really holds these lands back is that they have to bounce an untapped basic land. The Ravnica bounce lands make two coloured mana - meaning the other one can be used for colourless anyway - and can bounce any land, even if it's tapped. That means you can tap all of your lands for mana before bouncing one, whereas playing a Karoo land will always cost you one mana the turn you do it.

Still, they aren't awful. And they all have great art!
Posted By: Kirbster (9/19/2013 12:50:28 PM)
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That's one beautiful illustration...
Posted By: Tiggurix (1/9/2014 5:40:13 AM)
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I think this is really underrated, i mean sure it's island specific and colorless rather than white or something but when running no other colors it's pretty good. Plus it has dat artwork.
Posted By: gunnerman211 (3/11/2014 2:02:27 PM)
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