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"There wasn't room for "X can't be zero." On the card. Don't think this is an infinite source of targeting/creatures dying." --ChttrBox88

Pretty sure "there wasn't room" wasn't the reason for this. Look at Ice Cauldron for example.

It was some really odd oversight if I'm not mistaken.
I wonder, how could you not notice the potential for abuse for infinite etb/dies triggers without the restriction?
It might only have been a printing error somehow and was planned to come with that restriction, though.
Posted By: Mode (10/29/2013 4:14:43 PM)


Use this guy to power your Gyre Sage, then use your Gyre Sage to power this guy.
Posted By: clab7834 (11/14/2013 9:24:39 AM)


The Forest gives life and takes life away. Life and death are his alone.

-Moro the Wolf

Even if everyone of us dies, it will be a battle the humans never forget!

-Okkoto the Boar
Posted By: Vulf (11/30/2013 2:18:50 AM)


If they hadn't errata'd this, it would have produced infinite damage with Goblin Sharpshooter, among other things.
Posted By: Continue (3/2/2014 10:33:52 AM)


Marath would be fun to play even outside of EDH. There's versatility written all over it. Besides, there are plenty other ways to add +1/+1 counters onto him. Ring of Thune and it's cousins would make Marath a cannon, a token generator, and a creature-buffer all in one for a long time.
Posted By: Cyberium (10/30/2013 2:03:52 PM)


My favourite of the Commander 2013 legendaries, followed closely by Prossh. Marath is an amazing toolbox card and only gets more powerful the more the game drags out. By the second time you can cast him, he'll already be able to assassinate most other commanders (Prossh, Oloro, Sharuum etc.), and it only gets worse from there. He doesn't really need Doubling Season-esque cards to be good - all he needs is enough mana to repeatedly gun down your opponents' key creatures and brute-force his way to victory - but they're certainly not a bad combo with him.

While Marath's deck has an identity crisis (it doesn't know whether to be ramp, power 5+ matters or beast tribal), at least Marath is there to help the deck have some kind of inevitability in the late-game, and the deck has plenty of cards that can kill stuff like Control Magic and Darksteel Mutation in case you ... (see all)
Posted By: GrimjawxRULES (11/10/2013 1:43:32 PM)


10/17/2013 Marath, Will of the Wild has received minor errata. The text “X can’t be 0” was inadvertently omitted from the card. The correct Oracle wording appears above.
Posted By: Orohu (1/18/2014 11:49:10 PM)


You know Venser, and Momir and Skullbriar and Avacyn,
Cromat and Talrand and Animar and Doran.,
But do you recall?
The most famous commander of all?

Marath the Red-Nosed Pain deer
Had very shiny toes
And if you ever kill him
You would even say he grows
And all of the other commanders
Used to laugh and call Naya lame
They never let poor Marath
Join in any commander games

Then one foggy combat phase
Borborygmos came to say, crush, crush them
Marath with your counter might,
Won't you burn them just outright?

Then all the commanders hated him
As they shouted out with pain, ochee
Marath the Red-Nosed Pain deer
You'll go up in CMC
Posted By: genresavvy (1/12/2014 3:04:14 PM)


"My general is a fierce demon!"
"I've got a noble knight!"
"I'm playing a reindeer today."
Posted By: Kryptnyt (11/4/2013 2:17:47 PM)


They didn't "nerf" it, the clause was always meant to be in effect.
Posted By: Totema (11/2/2013 12:36:26 AM)