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The general who makes you say, "Are you sure you're going to destroy that? I might just sacrifice it..."

Oddly enough, this is probably one of the best multiplayer generals printed in this set. Not too expensive, not too weak of a body, in a very expendable tribe, has an in-built situational board"wipe", and doesn't have to be built around.

I thank Wizards a thousand times over for not allowing this to be blue.
Posted By: Ferlord (10/29/2013 9:25:25 PM)


So stoked about this card. Such an excellent card for all the previous reason listed, but I'll add that it's a PERFECT goblin tribal general. Finally, I can play all the black and green (i.e.: non-red) goblins in a tribal deck alongside their red cousins WITH a goblin general. HELL. YES.
Posted By: WolfWhoWalks (10/30/2013 10:39:51 AM)



On a side note, I barely spared this card a glance when it was spoiled, but maybe I finally found my Jund commander? Sorry Sek'Kuar, Kresh and Prossh, the position has probably been filled...
Posted By: BlakeHN (11/1/2013 1:25:27 AM)


...This is the Jund general I've always wanted. Really though, any deck with death effects and tokens loves this.

Also, this technically works better with Dragon Appeasement than Fecundity if you want to keep card advantage, though Fecundity is probably just a better card...

Neat options: Grave Pact, Butcher of Malakir, Stalking Vengeance, Vicious Shadows, Rockslide Elemental... the list goes on.
Posted By: NARFNra (10/30/2013 8:39:17 AM)


Old school goblin art style. Completely badass impact.
Posted By: JaFaR_Ironclad (10/30/2013 3:34:09 PM)


It's perfect that the art matches the number of abilities (there's another brother in the background) - each one gets rid of a different everything.
Posted By: SyntheticDreamer (10/31/2013 6:25:54 PM)


All the token producing creature cards make this general's first ability shine. The other effects are less good. Still, your opponents are simply one rancor away from never seeing an enchantment again. And artifact creature tokens can be sacrificed as artifacts or creatures. A simple nuisance engine or pentavus can be used to great effect in that regard. A truly terrifying general.
Posted By: Hercynian (11/1/2013 7:44:45 AM)


My respect for these stupid little orcs has been not just raised-

I've outright wholesale chucked out all my (and there was a lot) of derision and undervaluing of them, in favor of high esteem and admiration.
I ran the Grixis Deck against the Esper Deck, and died incredibadly to a Sphinx of the Steel Wind. Looking back on the game, of all 500 cards in the set, if I could slam any card I wanted in my hand or on the battlefield to turn that game around for me,

I would have picked Shattergang Brothers over Control Magic, over Cruel Ultimatum, and over Wrath of God.
Sometimes, you don't need to destroy 3 types of permanents. When you DO need to though, YOU NEED TO BLOW STUFF UP, MAN! For Blowing Stuff Up, nothing reads as great as these two:
They don't target, and they get everything! I feel like I'm reading for the first time now!

Holy Cow I'd pick them over Nevinyrral's Disk ... (see all)
Posted By: DarthParallax (11/8/2013 7:02:58 PM)


This + Glissa, the Traitor + Ornithopter = No more creatures for anyone else.

This + Rancor = No more enchantments for anyone else.

This + Myr Propagator = No more artifacts for anyone else (doubly so with Sword of the Meek).
Posted By: MisterAction (11/9/2013 2:27:18 PM)


Don't forget, Hammer of Purphoros makes tokens that are enchantment artifact creatures!
Posted By: limitededition (11/1/2013 11:07:11 PM)


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