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Community Rating: 3.802 / 5  (48 votes)
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I'd say this is one of the hardest tests of skill in MTG I know. Think carefully kids.
Posted By: DaLucaray (4/24/2014 5:06:36 PM)


The entirety of Blue philosophy contained beautifully in 1 CMC. Gain information, then decide the best course of action based on that information.
Posted By: PopcornBunni (4/27/2014 7:12:36 PM)


Very interesting option. Do you want your card more than you don't want your opponent to have theirs? That choice gets more lopsided in multiplayer games. Throw it in a graveyard manip deck and you can have yor cake and eat it too.
Posted By: RedJaron (4/25/2014 12:50:49 PM)


I've heard rumours that this could replace Cursecatcher in Mono-Blue Merfolk decks. It's application can be used more than a possible early-game Aether Vial surprise. You have a land and they have a spell? Mill that. You a spell, they a land? It's time to draw. It could soft-lock down a deck... never mind any scrying.

Well, all I know is, Cursecatcher is $12, this is currently $0.50. I'd say it's worth a try.
Posted By: Ferlord (4/28/2014 7:50:53 PM)


The thing is, you might think, "If I have a good card coming up and my opponent doesn't, draw. Vice versa, don't draw. About equal, depends on if I need the card or not." The thing is...even if the card your opponent gets is a bad card, you're not necessary helping them less than yourself, because now they're one card closer to drawing a good one, which they might get in their next draw phase.

One possible exception is if your opponent has no good cards left in their deck, or significantly fewer than you do. Maybe they're running an aggro deck with cheap dudes with low attack and a lot of them can't break through your Jace, Architect of Thought or Elspeth, Sun's Champion. But on the other hand, if your opponent's board can't get past those bombs, then you can win off the big 'Walkers anwyay; why give your opponent more chances to draw the few cards than can still win him the game when you've already got all the cards you need to do so?

You ca... (see all)
Posted By: EvilDarkVoid (5/3/2014 3:03:34 PM)


Had two of these lovely ladies out in an Izzet Counterburn mirror match-up with my buddy. Their finest moment was when on turn five, I used one to reveal an island, and my friend reveals... Jace, Memory Adept. I just smiled and slowly set my island in my graveyard :)

Definite 4/5 for me just because of that moment alone. Will definitely see a permanent spot in my Izzet deck.
Posted By: SneakyChicken (5/7/2014 7:34:11 AM)


I see her doing work in a Blue Moon deck. I love seeing a 1-drop that draws cards, and at uncommon, to boot!
Posted By: j_mindfingerpainter (4/24/2014 5:40:34 PM)


Even if this doesn't take the world by storm, at the very least, it is a solid interesting uncommon.
Posted By: anotherfan321 (4/24/2014 6:08:59 PM)


"Hoo boy. Potential Legacy applications." — Continue

I'm not too sure if this will become a thing in Legacy, due to the activation cost requiring mana.
I know, this doesn't stop Grim Lavamancer from being awesome, but his ability is clearly one-sided.

I would have adored this lady if the activation cost was Tap only.
Posted By: Mode (4/24/2014 4:19:53 PM)


Hoo boy. Potential Legacy applications.
Posted By: Continue (4/24/2014 3:40:38 PM)


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