I never liked the green Heroic guys, they had a massive reward for targeting them, but I'm not much of a risk taker. This guy's body is not so bad, so there's way less chance of being stuck with a less than stellar power-to-CMC ratio.
Posted By:
anotherfan321
(4/24/2014 7:10:54 PM)
@ huntingdrake
Don't forget {3}{G}{G} for a 3/3 if you're willing to count that it's three +1/+1s and not two.
Posted By:
Shadowcaster3975
(4/26/2014 12:53:55 AM)
5/5 for the name alone!
Posted By:
tcollins
(4/26/2014 1:33:51 PM)
Am I the only one that feels like playing green without much ramp in Theros is nearly impossible? They over costed every green card expecting that you would be ramping, but if you're only splashing, it slows you down too much. That said, all the green heroic guys that get multiple counters are especially good if you can get an Archetype of Endurance out. Prevents you from getting 2-for-1'ed and lets your heroic guys grow quickly. Too bad the archetype costs 6 mana to play.
Posted By:
Nasa1225
(5/9/2014 10:19:00 AM)
@ Shadowcaster, I think he's referring to common heroic spells, not uncommons.
Posted By:
Ferlord
(5/11/2014 2:32:59 PM)