@Silverware
If you didn't lose life too, this card would be like the best player-pinger, ever..and it would be rediculously overpowered for 2 mana.
Posted By:
spicayd
(5/1/2010 6:53:47 PM)
But this chap is only 1B and the ability costs only a tap. If your zombie deck is worth it's salt, you'll have plenty of those undead buggers on the field.
Posted By:
Panpl
(10/10/2009 1:02:35 AM)
Wound Reflection would work quite well with this...
If you have enough Zombies on the field that it would kill you as well, just sac a few to Claws of Gix and voila - you've just wiped out everyone.
Posted By:
pistolsforpandas
(9/12/2010 9:09:26 AM)
It is lose of life instead of damage, so its VERY hard to prevent. But there are better cards that serve the same purpose. Such as gempalm poluter.
Posted By:
Silverware
(9/17/2009 11:58:38 PM)
Sadly you lose life as well.
Posted By:
cajackson
(10/15/2009 10:06:51 PM)
@pistolsforpandas: Claws of Gix won't really work like that. Shepherd of Rot will check the number of zombies on resolution, so even if you use Claws of Gix in response to the Shepherd's ability going on the stack, you've sacrificed zombies to gain life but have decreased the life loss the Shepherd will cause for everyone... so really you just need to make sure you have more life than everyone when you activate this guy, and probably at least 4 life more in the case someone responds with a Lightning Bolt to take you down with them. Or you could use an effect such as Lich's Mirror to save yourself. But Wound Reflection, that one's great for this.
Posted By:
sarroth
(11/11/2011 1:36:30 PM)
@sarroth
I think he means sac the claws themselves, not your zombies...
Posted By:
Renegade_Punk
(5/6/2012 1:38:52 PM)
Back in the Onslaught days, the type of aggressive play a black zombie deck would have was really something else. The tap ability is amazing. Get a few zombies out and a pair of these guys and the game doesn't go past turn 4.
Now older cards like dark ritual and carnophage made this card really good. You could be popping out a ton of zombies and swinging for a ton of damage and then just eliminate your opponent's life. It's very simply but really powerful.
Sure a creature heavy deck like the one this commands had/has its weaknesses, but Legions was 100% creatures and this card alone fueled more than its fair share of sick zombie decks. 5/5 for being a hell of zombie in a wonderful era of Magic's history.
Posted By:
Dream_Twist
(6/17/2012 8:31:17 AM)
Run with Gempalm polluter, who cares about your own life total as long as you hit theirs down too, and if you follow up with Gempalm to fire an additional cannon in your opponents face they are essentially finished.
people who are bad at math don't like this card, this is a standard black drawback of power//sacrifice. all you need to do is work it into your advantage keeping your opponent in lower life than you. also see Dash Hopes
Posted By:
Osprey_93
(2/5/2013 12:37:19 PM)
A 2-drop that pings your opponent for 4 is pretty damn sweet. What drawback? We're playing zombies!
Posted By:
CogMonocle
(8/18/2013 10:32:31 AM)