This card is great, in theory. Yes it's got fantastic tribal synergy, but the problem lies in the fact that it doesn't say '...elves you control.' So as a result, once it gets mind controlled and you haven't drawn some sort of removal or disenchant, you're basically taking your own medicine with a dirty spoon. This card has lost me games ridiculously quickly when I wasn't able to draw an answer in time.
Posted By:
GTGMaximo
(6/11/2011 7:00:24 PM)
ummmm.. massive tribal power. Yowza. Combined with an effect that allows you to untap, and this thing can crank your life total.
4.5/5
Posted By:
Gaussgoat
(2/2/2010 12:07:38 PM)
Wellwisher is extremely powerful for a common
Posted By:
MrJosherz
(12/14/2008 11:47:34 AM)
Indeed. But it is still a lovely card. As long as it is on your side.
Posted By:
Kokirin
(3/31/2009 11:39:42 AM)
Agh! A wellwisher! Kill it, kill it now, kill it with fire or sludge or tear it in half or force it to block or whatever, just kill it.
Posted By:
Kryptnyt
(12/19/2010 12:47:29 PM)
I saw my friends play elf vs rebels before and the game just wouldn't end until every card was drawn. I mean you can get 20 life every turn with this card and the rebel deck had story circle
Posted By:
ion1000
(7/5/2010 5:41:07 AM)
Having multiple copies of this in a deck just floods you with life. Interesting, though not reliably useful, that they don't even have to be your elves.
Posted By:
Notoriety
(8/12/2010 6:50:25 PM)
This and timberwatch elf are the two most common 'tap for x' elf cards.
Now with the G 1/1 elf in Scars that untaps all creatures when it attacks, those cards get mental.
Posted By:
psyklone
(9/30/2010 11:56:56 AM)
Run Well of Lost Dreams to draw your deck, it's not like you wouldn't have the mana.
Posted By:
Pontiac
(4/12/2011 3:08:35 PM)
Welwisher saved me against a Merfolk deck. After about 4 turns, it was winning 40 to 14. Within three turns I managed to turn it to 20 to 40 and ended the game at 75 life. Beastly little common. 5/5
Posted By:
ax_morph
(10/3/2011 5:46:15 AM)