I don't think that would work - if they've got enough lands, they should be able to get the mana. Mana abilities are faster than instants.
Posted By:
GainsBanding
(10/16/2010 4:19:33 AM)
A classic. It protects you from damage, gives you a blocker, lets you use that creature's tap ability twice, ramps your mana with cards like Tolarian Academy, Sol Ring or just Tron. It protects you from counter-spells by tapping out your opponent's last island, you can put it on Scepter to get an Icy Manipulator on crack. It lets you use your artifact again and de-activates artifacts like Winter Orb or Howling Mine. There have been many variations of this card, many of which are a tad stronger. But Twiddle will always maintain its status as the first.
Posted By:
kitsunewarlock
(10/9/2009 12:43:33 PM)
Dream's Grip sent Twiddle straight to the dustbin.
Posted By:
holgir
(8/6/2009 2:49:21 AM)
You wish you could {T} that.
Posted By:
DacenOctavio
(12/22/2010 10:29:27 PM)
"Okay, Pact of Negation."
-next turn-
"good, i have just enough lands!"
"Twiddle, you lose...hehe..."
Posted By:
jugglingguy
(12/3/2009 6:24:19 PM)
I picked up a set of these to abuse with Grindclock. I love old, straight forward, classics.
Posted By:
SeiberTross
(5/10/2011 7:36:34 AM)