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Community Rating: 3.037 / 5  (41 votes)
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nameless one = name
Posted By: HuntedWumpusMustDie (9/10/2010 6:20:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I assume the point of this card having morph is that if there is no wizards on the table yet, you can still put this guy down as a 2/2 chump blocker. Assuming he survives a couple more turns you can flip him over once there's a few more wizards in play. However, playing him face up might make your opponent think twice about the creatures he's playing, so its a tough call. I agree that flying would have made it much stronger, and suited the flavour as well.
Posted By: Ryosuke001 (11/13/2009 2:40:11 PM)
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Wizards ban cards from being played (Meddling Mage), stack their controller's deck increasingly deep (Information Dealer), counter spells either singlehandedly or in cooperation (Ertai, Wizard Adept, Patron Wizard), and there's even a wizardcycler (Vedalken Aethermage) to find them when you need them.
Just chiming in to defend wizards against the impression of bland power Nameless One would give you of them.
Posted By: Fictionarious (1/23/2010 6:07:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


only problem with mono blue wizards is win condition.
this is a perfectly legitimate win condition.
you can't call this card bad till you've had a mono blue beck play Patron Wizard against you if that happened there is a very real chance you will be unable to play another spell the whole game and this leaves you with man-lands uncounterables and what you've got fielded. so don't scoff at the big blue tornado he gets it done.
Posted By: thaviel (2/27/2010 8:43:36 AM)
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Reminds me of Tron's master control
Posted By: Eregis (4/1/2010 4:45:51 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


In my opinion, this is one of the only older creatures that's gotten comparatively better as new sets have been released. Wizards as a tribe have really seen some amazing additions in the last few years, and nothing has really come in to fill the slot of a wizard beater win condition. And of course he fits right into your mana curve of turn 1 1-drop, turn 2 2-drop or 1-drop 1-drop, turn 3 Patron Wizard, turn 5 Azami, Lady of Scrolls or Teferi, Mage of Zhalfir.

Obviously only going to go into a few decks, but in those where he can find a home, he's the best there is at what he does.
Posted By: Lyoncet (3/20/2011 10:32:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What does God need with a starship?
Posted By: Kryptnyt (10/21/2011 12:03:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Morph? really? why morph? Not Flying at least?
Posted By: Forgeling (8/23/2009 2:34:01 PM)
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I agree with the stated: this creature shoud have flying rather than morph. Though he makes a good attacker and defender in my blue Wizard deck, he will not reach the opponent very easily unless I make him unblockable with Cephalid Pathmage or give him flying with Caller of Gales. And so far I've never needed to play him with his morph cost rather than his normal cost; by the time I can play him I have a bunch of Wizards out already.
Posted By: SweLink88 (5/2/2010 12:33:13 PM)
Rating: 
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I really, really, hate morph. It's my least favorite ability in the game, unless paired up with a flip ability. However, in response to the anti wizard sentiment: I have two fully functioning, nasty wizard decks. In fact, in my opinion, wizards are one of the most flexible creature types in the game. They draw, they counter, they even mill.

As to this card: it's a four cost, this means that there only have to be three other wizards on the field to make him at least balanced. (He counts himself) With more, and latter in the game there will be, he could become very possibly very large.

Also, big wizards are not common at all. The biggest they get, without help, is 5/5. This guy provides size where it's needed.

Base rating: ***
Potential: +*
Useless morph: -*
Big wizard: +*
final" ****

Also, I must admit: there is just something really, really cool about a massive blue face tornado.
Posted By: Zoah (5/9/2010 1:13:45 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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